Genesis 8 to Maya not exporting favorite morphs as shapes

When I export I can go into my channel box to adjust the different morphs that are favorited but they don't show up in the shape editor all that shows up there is the blend shapes for morphs and eyelashes but neither of them have any targets attached to them.  Am I missing something here?  the pictures before I bought it and from what I read online shows targets in there for different things but I can't get them to load.  

I'm using daz 3d 4.10 pro and maya 2019 if that makes a difference on anything.

Thank you to anyone that can help.

Comments

  • kodarrkodarr Posts: 32

    I've attached a photo showing what I see in the shape editor and that I can see the morphs through the attribute editor and the channel box but can't get to them via the shape editor for easy keyframing.

    not working.jpg
    1920 x 1080 - 842K
  • kodarrkodarr Posts: 32

    Am I the only one this doesn't work with?  What is the point of this software if it doesn't do this it does the same thing as just exporting as .fbx

  • I just got this product and am having the same problem. I have a morph that's a combination of like four characters, I favorite everything but when it gets brought into Maya, she looks just like a Gen 8 character. I tried with two characters, one was with Girl 8 and I exported in the girl 8 section of the script, but the other had Kanade and she's not listed so I clicked gen 8 female, so I don't know what to do. I posted on his website my question, hopefully I can get a response, or if you've figured it out, please let me know.

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