How to Attach a Leash to a Hand

Any idea how to attach a leash to a hand so it would follow the hand. Animating every leashe move is a pain.


Capture-Daz Leash.JPG
1337 x 853 - 86K
You currently have no notifications.
Any idea how to attach a leash to a hand so it would follow the hand. Animating every leashe move is a pain.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
You can parent it to the hand but then the collar won't be parented to the dog's neck and you'll have to adjust that every time you change poses.
Hi Kemshaw, Thanks for the suggestion. I don't worry too much about the dog. Let me see how it goes
Seems like there is no easy way of going about it. I attached the leash to the hand by changing the parent. But now I have to adjust the leash to every hand move e.g. whne the hand goes up the leash goes straight up like a stick. Whne I try to lower the end of th eleash the part that is supposed to be attached to the hand moves about. Is there a way to really attach one end of the leash to the hand and just manipulate the other end?
If you can use dForce then this thread may help: https://www.daz3d.com/forums/discussion/comment/3782371/#Comment_3782371
Did you parent the leash grip to the character's hand not just the character? Parented objects maintain a consistent orietation to the parent so once you have the leash in place correctly it shouldn't need to be adjusted except for extreme movements
I tried DForce, it exploded immediately. I did parent the grip to the hand, I even tried to parent it to the thumb. I activated the Joint Editor and moved the gizmo. Still the same.
First position the leash and parent it to the hand. Then when you want to pose the leash, try using the active pose tool and pin the grip bone with double pinning to make it stay put. I'm assuming the leash has a number of rigged bones?
Hey there Sven! I remember you helped me a lot a while back. Let me try what you suggested.
Ok. Attaching one end of the leash to the hand hasn't helped a lot. I still have to adjust a lot of frames, which is the same as if I did not attach it.
I had a similar problem when animating a guitar player. The 1:st bone of the strap had to be parented to the guitar, which was parented to the player's hip, then I had to use the active pose tool to make and save a large number of poses for the strap, by pinning the start and end bones and drag a little here and there until it looked ok. After making the first pose I nearly ditched the whole project, but had second thoughts, and after making a couple more I noticed it wasn't that hard after all. But yeah it takes some effort for sure, and in your case I think it's even worse. Not that I know what you're trying to animate, but whatever it is it will be a tough one=)
Relative Daz Newb here, but, is the leash prop one solid mass? The dForce explosion could be caused by the whole thing being defaultly too rigid--you might have to go into Surfaces and relax the stiffnesses, and make its contraction:expansion ratio lean towards expansion...
As I've encountered similar things ("Just keep your hands on the damned table!"), I'm wondering if a mCasual script might save the day? Maybe mcjMakeTarget or mcjOptimalPoseA? If not those, I feel like he's gotta have SOMETHING to continually align/fake-parent two items in different hierarchies...
Poking around a bit more, this might be the solution here, where he uses AutoLimb to pose her hands to the chain over time.