Import ANIMATED Objects (NOT rigged characters) - Possible?
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Hello All,
I searched on the forums for this but didn't find the answer or how it's done, I did found answers related to BVH / Skeleton / Rigged Characters,
But this is not what I'm looking for.
What I'm trying to do:
I would like to Export my either animated Object from Blender 2.8 (without bones, animated geomatry only) to DAZ,
So when I will PLAY in Daz the animated object will act exactly as it was on Blender (with all it's frames).
To be more clear, the animation could be mostly moving vertices like morphs works to manipulate the geomatery (maybe possible with FBX?)
or more complex stuff like baked simluation of physics / clothes / fluids etc.. which I don't know if possible or not (Alembic Only? or FBX as well?)
Is ANY of these examples above possible to do, should I export using FBX?
If so, what are the properties to Export and Import from Blender to Daz to make it work?
I'm currently using Blender 2.8 and Daz 4.11 (latest Beta versions) if it helps.
Thanks ahead!
Comments
No.... this is not possible with Daz studio at this time
Hello,
While I was searching comments relative to Daz Studio Alembic Exporter, I found this thread and fortunately I recently tested this workflow :
- Marvelous Designer 6.5 : Export of an avatar's animation in Alembic Ogawa Format.
- Blender 2.79b : Import of that animation and export as an OBJ sequence.
- Daz Studio 4.10 : Import of the OBJ sequence with Morph Loader Pro.
- Conversion of the morphs into an animation on Daz TimeLine with the free script "animMorph" ( https://gist.github.com/marcuswilm/c2305cd494d54b9aba80bf5f43d0f7bf ).
(other solution for that purpose : this script : https://sites.google.com/site/mcasualsdazscripts2/mcjobjstomorphingprop )