Importing a character from Adobe Fuse
echristopherclark
Posts: 248
I'm looking to bring characters I created in Adobe Fuse over into Daz, but my Google/YouTube skillz appear to be insufficient. Does anyone have any tips?
So far, I've managed to get an OBJ out of Fuse that I'm able to import into Daz. But I've had hit or miss result when it comes to rigging.
Is this worth pursuing? Or should I just try to re-create the Fuse characters in Daz using morphs?
Comments
Importing rigging will not work in Daz Studio, not even in FBX format. You would have to import as an OBJ and then re-rig it in Daz Studio. You could try ytransferring the rigging from a genesis figure to your figure, but in my experience it is always far less than perfect and you would then have to edit the bones/weight maps. Probably easier to just recreate your characters in DS.
Thanks, Michael. That's what I was thinking. What I'd tried so far was transferring the rigging from a genesis figure and, like you said, the results were less than perfect.
Now it's just a matter of whether or not it's worth the effort to recreate, or if I should just stick with Fuse and Photoshop for my needs.
Poser 11 pro has the best FBX importer for making things DAZ compatible.
You can save the figure as a cr2 and clothes and hair usually the teeth and eyes also conforming figures.
It will let you save them as a set, and save any animation as pz2.
You can then load that into DAZ studio from your Poser format library and edit convert to weightmapping triax works best but general OK too then save as a support asset figure for a duf version that will work better in DAZ studio, the inverse kinematic limitations on the joints will need tweeking if you want to use translate to pose, rotation should be fine.