Any idea how to use the settings on attached files? I've been trying to get the window see through inside but no idea how and the deck light to emit light but there's no emission setting too. Thanks in advace!
You need to assign the Iray Uber Base shader, or better the Emissive preset, from the Presets tab of the Surfaces pane to get the setting sfor light - at the moment you have the base 3Delight shader assigned.
Are the windows dfinitely opaque, or is ir just a lack of visible backdrop/background objects that's an issue? You could always try one of the iray glass presets on the windows.
You need to assign the Iray Uber Base shader, or better the Emissive preset, from the Presets tab of the Surfaces pane to get the setting sfor light - at the moment you have the base 3Delight shader assigned.
Are the windows dfinitely opaque, or is ir just a lack of visible backdrop/background objects that's an issue? You could always try one of the iray glass presets on the windows.
Thank you for your reply. As a newbie, I did encounter emission setting before but the settings on my attached, this is my first time to encounter this. And got no idea which adjust what. It only lacks visibility or lights or something. I'm trying to make it look like the preview in store details. You could check The Promenade Deck to see what I mean, well only if you don't mind. ????
I'm not sure what the issue is. I rendered in Iray using the default load and the wirndows were transparent. I also aplied some sahders from Shaders>Iray>Glass, Car Paint, and Wood to the model and rednered that just quickly (obviously the grain is wrong on the window surrounds, among other issues, and I upped the tiling on the boards for the floor). Noisy renders, I stopped them very early.
I'm not sure what the issue is. I rendered in Iray using the default load and the wirndows were transparent. I also aplied some sahders from Shaders>Iray>Glass, Car Paint, and Wood to the model and rednered that just quickly (obviously the grain is wrong on the window surrounds, among other issues, and I upped the tiling on the boards for the floor). Noisy renders, I stopped them very early.
Okay, thanks. I'll try the shaders. Sorry, I'm a newbie :)
Comments
You need to assign the Iray Uber Base shader, or better the Emissive preset, from the Presets tab of the Surfaces pane to get the setting sfor light - at the moment you have the base 3Delight shader assigned.
Are the windows dfinitely opaque, or is ir just a lack of visible backdrop/background objects that's an issue? You could always try one of the iray glass presets on the windows.
Thank you for your reply. As a newbie, I did encounter emission setting before but the settings on my attached, this is my first time to encounter this. And got no idea which adjust what. It only lacks visibility or lights or something. I'm trying to make it look like the preview in store details. You could check The Promenade Deck to see what I mean, well only if you don't mind. ????
I'm not sure what the issue is. I rendered in Iray using the default load and the wirndows were transparent. I also aplied some sahders from Shaders>Iray>Glass, Car Paint, and Wood to the model and rednered that just quickly (obviously the grain is wrong on the window surrounds, among other issues, and I upped the tiling on the boards for the floor). Noisy renders, I stopped them very early.
Okay, thanks. I'll try the shaders. Sorry, I'm a newbie :)