Does baking aniblocks require keymate? [Solved]
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I've been trying to export an animation from DAZ and import into Cinema4D. That doesn't work with aniblocks. But, it does work with keyframed animations. In searching, I found some vague notes on "baking an aniblock" that would convert it to keyframes. But I see no options to do so in DAZ Studio. Would that require the purchase of Keymate? Thanks.
Post edited by rsharp_3144816 on
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No you don't need keymate. Rightclick on the grey field in the animate pane and choose bake to timeline. When ready, delete the aniblock, move to the timeline and save as an animated pose preset.
Thank you, Sven! I was right-clicking on the aniblock item itself and didn't think to click on a dead area.
The keyframe animation works great in DAZ (also removed the anim block). Exporting to Cinema4D not so much. But getting closer!