Visioneer With Another Silly Question: RE - DAZ3D Game Developer License

VisioneerVisioneer Posts: 158
edited October 2013 in The Commons

Here's a wacky question: As always, I am wanting to create a game. I want to ask a couple questions about the DAZ3D developers license.

First an foremost, I realize that the license says that in order to use the geometry provided by DAZ3D for game characters, one has to purchase the game license. The thing is, I plan on using the DAZ figure solely as a template, mostly for accuracy in proportions. What this means, is that I would load a DAZ figure into my favorite 3D modeler, and then model a figure based on the proportions of the DAZ figure, at lower poly counts (not to be confused with retopologizing or decimating.) Following this, I will load the created figure into ZBrush to detail, sculpt, and change the shapes of the modeled figure (not the DAZ one.) Basically, the figure I would create, while based on DAZ proportions, would not contain any DAZ geometry, nor topology, nor UVs, nor rigging, nor textures. This would speed up my workflow considerably. As this is the case, using the DAZ figure as a template, would a purchase of the commercial license be required?

Base on what I have read of the license, my plans do nothing to violate, nor require the use of the Game Developer's license. However, I don't want to run any risks of violating unseen license specifics.

In short;

The completed model will not contain the following of DAZ figures - UVs, geometry, textures, topology, rigging, hair, clothing, shoes, poses, animations, expressions, nor morphs. So, is kicking down the money for the Game Developer's license really necessary?

Post edited by Visioneer on

Comments

  • icprncssicprncss Posts: 3,694
    edited December 1969

    Submit a ticket and ask DAZ. Only they can give you an answer that will keep you out of court. Rather than even risk an issue by doing anything with a DAZ mesh, why not do a little research regarding anatomy and physiology? There are plenty of resources out there that will give you info on human proportions and whatever else you need.

  • VisioneerVisioneer Posts: 158
    edited December 1969

    icprncss said:
    Submit a ticket and ask DAZ. Only they can give you an answer that will keep you out of court. Rather than even risk an issue by doing anything with a DAZ mesh, why not do a little research regarding anatomy and physiology? There are plenty of resources out there that will give you info on human proportions and whatever else you need.

    I know a "bit" about anatomy and physiology, I'm more interested in being able to pump out models quickly, since I will be working alone for the vast majority of my planned project. But thanks for your advice, I'll write a support ticket right now.

  • adamr001adamr001 Posts: 1,322
    edited December 1969

    I'm certain that this would be considered as a derivative work. Just like tracing someone else's drawing is not original work. Granted it's only a portion of the work in this case but ultimately what you are asking is if you can save yourself time/work/research by using DAZ's work which would make it derivative and therefore against the basic EULA, though it would be permitted with the Game Developer's License.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,515
    edited December 1969

    have you looked at makehuman?

  • VisioneerVisioneer Posts: 158
    edited December 1969

    have you looked at makehuman?

    I have, indeed. In fact, I think I'll take a look at it again, haven't updated it in a while.

  • VisioneerVisioneer Posts: 158
    edited December 1969

    adamr001 said:
    I'm certain that this would be considered as a derivative work. Just like tracing someone else's drawing is not original work. Granted it's only a portion of the work in this case but ultimately what you are asking is if you can save yourself time/work/research by using DAZ's work which would make it derivative and therefore against the basic EULA, though it would be permitted with the Game Developer's License.

    I'm not sure how "derivative" it would be. :/ Like how painters and illustrators use photographs to speed up workflow, this is the same concept, I think, except in 3D. But, anyway, I submitted a support ticket, so we'll see how that goes. Lol.

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