Genesis 8 Combination of Morphs into NEW Character?
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Hello All,
I appologise, I don't know how to explain it very well because of my bad English but I hope that somebody could understand what I'm trying to do.
After I played with so many essential and not and created something that is combined of so many sliders on the shaping tab.
I'm wondering if it's possible to create my very own Genesis 8 (Female) that will kinda of... BAKE ? (if that's the right term) into a brand NEW Genesis 8 Female character that when I'll LOAD it, it won't search for these other models or morphs that I used and load with all the sliders on Zero.
Beside Daz 4.11 (Beta) I'm also using Blender 2.8 (Beta) if it helps... if there is some transforming back and forward needs to be done for such thing?
or maybe it can be done inside Daz?
Any step-by-step to do such thing will be very helpful, thanks ahead! :)
Comments
That would not be soemthing you could share, since most morph sets do not allow redistribution in that way or at best place restrictions. In any event, a lot of morph have adjustments that kick in only in certain situations (for example, an eye shape may need an adjustment to work correctly with teh EyeClosed morphs) and baking will strip out the links that enable those corrections to work.
Thanks for the quick reply Richard!
I thought maybe if I export it as FBX and bring it back it will somehow reset / zero all the morphs but the character will remain with it's morph,
But I'm not sure how it works exaclty, still exploring Daz and trying to learn this magical tool.
No, that wouldn't work. There isn't really a practical way, in general, to avoid having the file dependecies (it might be possible in some cases where there were no links to worry about).
I fi understood correctly, here's what you can do:
That's the idea! Anyway, as Richard said, those would be only for personal use. If you want to redistribute your own morphs, they'll have to be, well, your own -- not a combination of other people's. You can do that exporting a zeroed figure, modify it in Blender, save it as an OBJ and load it with Morph Loader Pro. More info about all this, by the wise SickleYield, here.
But again, in many cases the result will not work as well as the original because of lost corrective morphs (MCMs and JCMs).