Doors on older vehicle models not working ind Studio 4.10

I recently upgraded Studio from 3.something to 4.10, and have encountered some issues with the doors on some older vehicles.  When I open them, it looks like some of the polys are still attached to both the door and the body, and are stretching. I've attached pictures below.

Any suggestions on how to fix this?

 

 

Bell 222 -1.png
1159 x 870 - 659K
Bell 222 -2.png
1159 x 870 - 617K
Littlebird -1.png
1159 x 870 - 734K
Littlebird -2.png
1159 x 870 - 712K

Comments

  • ChoholeChohole Posts: 33,604

    This happens a lot with older vehicles that were made for Poser originally

  • Richard HaseltineRichard Haseltine Posts: 102,730

    In principle you just need to unweld the mesh. If you havea  modeller you may be able to select the door (using the included groups), cut it, and paste it back in place, then export to overwrite the original OBJ. I'm not sure if Hexagon will do that without wiping the UVs, but but as long as you make a copy of the OBJ you can always reinstate it. DS should tehn have no problem.

    The issue was that Poser (and older versions of DS, immitating the Poser procedure) would break the emsh into its groups on import and only selectively reweld them; DS 4, however, takes the OBJ file literally and so keeps the unwanted welding.

  • Thanks, Richard.

    Can you point me towards any how-tos on restoring the uvs?

  • Richard HaseltineRichard Haseltine Posts: 102,730

    Have you tried and confirmed that the UVs are lost? If so I'd try using Blender instead - restoring the UVs would not be practical. Which models are these?

  • AscaniaAscania Posts: 1,855

    In principle you just need to unweld the mesh. If you havea  modeller you may be able to select the door (using the included groups), cut it, and paste it back in place, then export to overwrite the original OBJ. I'm not sure if Hexagon will do that without wiping the UVs, but but as long as you make a copy of the OBJ you can always reinstate it. DS should tehn have no problem.

    Hexagon will not wipe the UVs but it will mess them up when you are using the Extract tool. On the other hand if you cut-n-paste the faces you want separated (and then do it again with all the other faces to get the rest of the model excluding the doors) the UVs will be retained in their original state.

  • Have you tried and confirmed that the UVs are lost? If so I'd try using Blender instead - restoring the UVs would not be practical. Which models are these?

    I haven't tried anything yet, as I'm 2 finals, a lecture, a presentation, and 7 field placement shifts from end-of-term. I was just reacting to your comment.

    Since it sounds like Blender is the better option and I'll have to figure it out in either program, I'll just go that route.

    These  are all from Vanishing Point:

    http://www.vanishingpoint.biz/productdetail.asp?ProductID=15

    http://www.vanishingpoint.biz/productdetail.asp?productID=33

     

    There was also a freebie but I just discovered they've put up a DS version, ao that will hopefully wolve the problem.

     

  • MattymanxMattymanx Posts: 6,954
    edited March 2019

    I ran into this issue a few times in the past and it may be a very simple fix.

     

    1. Load the model and go to the scene tab and select the model.

    2. Click on the menu in the upper right of the scene tab and choose expand selected.

    3. Select all the nodes on the model.

    4. With all the nodes selected, go to the Parameters tab.

    5. On the left side of the Parameters Tab, look under "General > Misc"

    6. Shut off Bend.

     

    You can save out a new CR2 or save a new copy in DS format.  If you do the DS version, you will need to be aware of where the new geometry is saved in the Data folder as it will not longer depend on the poser geometry file.

    Post edited by Mattymanx on
  • PsyckosamaPsyckosama Posts: 495

    One trick I found that works Hide the door, paste in another copy of the vehicle, change the center point of the vehicle to the posistion of the bone, then hide everything but the door and simply rotate the vehicle to open the door.

  • Turn off smoothing in either Parameters under mesh resolution or under surfaces, Sometimes that works.

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