iRay vs. 3Delight Texture Smoothing
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I have a scene that utilizes a low res texture up close (I'm rendering at 4k). Iray gives a nice shine to the object but pixelates the texture. It appears not to be smoothing it as we move closer to the texture. 3Delight seems to be smoothing the texture as we get closer to it in a way that I can arguably use it in the scene.
Short of rendering the object in 3Delight and compositing the scenes later, how can I get iRay to smooth the texture more in this scene?
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doorcompareiray.png
3840 x 2160 - 5M
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doorcompare3delight.png
3840 x 2160 - 3M
Comments
Maybe try Pixel Filter Radius? (Iray Render Settings -> Filtering)
Hey NorthOf45! Thanks so much! That did help! I turned limits off for Pixel Filter Radius, and jacked up the slider to 20. This object's original map is 512x512 I think. It's not perfect but I think I can get away with this now! Thanks! Here's the new version below. I might be able to blend these with Photoshop, now that I think of it.
Try resizing the original texture map, smoothing it to remove pixelation, then sharpening it again. You can't add detail that isn't there, but that might keep the render crisp and not so blurry.