Shader question
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Working in DS4.6 ...
I loaded 13 gemstones into my scene. I sized and placed the first one how and where I wanted it. I then parented the others to adopt the scale and positioning of the first one. I repositioned from there. I want each gemstone to have a different color, but when I try to apply a shader to just one stone, they all change. How do I prevent this?
Comments
Maybe you need to unparent them again?
tried that ... still does it
Did you load 13 copies of the File or use 13 instances total?
Loaded it 13 separate times. Didn't use clone.
As in send in the Clones? Each is a MIRROR of the other then. 13 Items loaded should List 13 items in the Surfaces tab. You could use 1 load and 12 Geo-Shells as they can each have different surface settings.
I didn't use clone. Loaded from poser menu each time.
Check the names of each stone. I notice with Reality that if the stones share the same name, it only lets me use one shader/texture.
Except for the numbers, the name is the same. Will renaming them do the trick?
Except for the numbers, the name is the same. Will renaming them do the trick?
In theory that should work
Hmm.. never caught that one before. New to me. Let us know the work around.
No luck ...
Any other ideas?
Have you tried opening a new scene, adding the 13 gems, then adding the shaders to each before parenting and resizing? I have no idea if that would work. Just if I was having this problem, that would be the next thing I'd try.
Right click on your surfaces tab and see if you have Display All Items checked. With this enabled, it's possible for you to select 1 scene item, but multiple items in the surfaces tab and not know it. I have to leave it on Display Selected Items Only so I don't run into this problem myself.
It says "Display selected and filtered items" ... so I need to change it to Display selected items only?
Good idea. I'll try that, too.
Try naming the surfaces of each gem unique. ie gem1 name the surface gem_surface_1 or something. I had this issue a couple weeks ago with the toon shaders and that fixed it.