Shader question

WillowRavenWillowRaven Posts: 3,787
edited December 1969 in The Commons

Working in DS4.6 ...

I loaded 13 gemstones into my scene. I sized and placed the first one how and where I wanted it. I then parented the others to adopt the scale and positioning of the first one. I repositioned from there. I want each gemstone to have a different color, but when I try to apply a shader to just one stone, they all change. How do I prevent this?

Comments

  • XoechZXoechZ Posts: 1,102
    edited December 1969

    Maybe you need to unparent them again?

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    XoechZ said:
    Maybe you need to unparent them again?

    tried that ... still does it

  • JaderailJaderail Posts: 0
    edited December 1969

    Did you load 13 copies of the File or use 13 instances total?

  • WillowRavenWillowRaven Posts: 3,787
    edited October 2013

    Jaderail said:
    Did you load 13 copies of the File or use 13 instances total?

    Loaded it 13 separate times. Didn't use clone.

    Post edited by WillowRaven on
  • JaderailJaderail Posts: 0
    edited December 1969

    As in send in the Clones? Each is a MIRROR of the other then. 13 Items loaded should List 13 items in the Surfaces tab. You could use 1 load and 12 Geo-Shells as they can each have different surface settings.

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    Jaderail said:
    As in send in the Clones? Each is a MIRROR of the other then. 13 Items loaded should List 13 items in the Surfaces tab. You could use 1 load and 12 Geo-Shells as they can each have different surface settings.

    I didn't use clone. Loaded from poser menu each time.

  • FSMCDesignsFSMCDesigns Posts: 12,774
    edited December 1969

    Check the names of each stone. I notice with Reality that if the stones share the same name, it only lets me use one shader/texture.

  • WillowRavenWillowRaven Posts: 3,787
    edited October 2013

    Check the names of each stone. I notice with Reality that if the stones share the same name, it only lets me use one shader/texture.

    Except for the numbers, the name is the same. Will renaming them do the trick?

    Post edited by WillowRaven on
  • frank0314frank0314 Posts: 14,260
    edited December 1969

    Check the names of each stone. I notice with Reality that if the stones share the same name, it only lets me use one shader/texture.

    Except for the numbers, the name is the same. Will renaming them do the trick?

    In theory that should work

  • JaderailJaderail Posts: 0
    edited December 1969

    Hmm.. never caught that one before. New to me. Let us know the work around.

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    No luck ...

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    Any other ideas?

  • edited December 1969

    Have you tried opening a new scene, adding the 13 gems, then adding the shaders to each before parenting and resizing? I have no idea if that would work. Just if I was having this problem, that would be the next thing I'd try.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Right click on your surfaces tab and see if you have Display All Items checked. With this enabled, it's possible for you to select 1 scene item, but multiple items in the surfaces tab and not know it. I have to leave it on Display Selected Items Only so I don't run into this problem myself.

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    Vaskania said:
    Right click on your surfaces tab and see if you have Display All Items checked. With this enabled, it's possible for you to select 1 scene item, but multiple items in the surfaces tab and not know it. I have to leave it on Display Selected Items Only so I don't run into this problem myself.

    It says "Display selected and filtered items" ... so I need to change it to Display selected items only?

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    sikeus said:
    Have you tried opening a new scene, adding the 13 gems, then adding the shaders to each before parenting and resizing? I have no idea if that would work. Just if I was having this problem, that would be the next thing I'd try.

    Good idea. I'll try that, too.

  • Testing6790Testing6790 Posts: 1,091
    edited December 1969

    Try naming the surfaces of each gem unique. ie gem1 name the surface gem_surface_1 or something. I had this issue a couple weeks ago with the toon shaders and that fixed it.

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