Moving my Charaters within a scene

dennismseatondennismseaton Posts: 0
edited March 2019 in New Users

In this youtube video

the artiist is moving the charachter within the scene.   What panal do i need to select. I trieed a number of them but I cant yet figure  it out

I can pose them, and change their postion but i cant move it too the back of the scene.

Thank you for the help

Mod edit    Video removed due to nudity

Post edited by Chohole on

Comments

  • L'AdairL'Adair Posts: 9,479
    edited March 2019

    You can select the character in the scene Pane/Tab. You do not have to use the menu to open it. The Scene tab will be docked to a column on either the left or the right. (On the right if you are using the default layout.)

    To move the character, select it in the scene. You should now see some sort of indication in the viewport that your character is selected. It's been a few years, but I think the Universal Tool is used by default. The image below shows a selected character, with the icon for the Universal Tool highlighted in the bar above the figure, and tool at the base of the figure. The Universal tool can Translate, Rotate and Scale. It might be a little easier to use the Translate tool for now.

    Depending on your layout, all of the tools might be accessible via an icon in the Toolbar above the Viewport, however, all the tools are available via the Main Menu. Select Tools from the menu and you'll get a drop-down list which shows the icons to the left of the tool name and the keyboard shortcut to the right. Trust me, it won't be long before you don't need to use the Tools menu to find the tool you need. But it's still a handy reference from time to time.

    Tools-menu

    The little white triangles of the tool will allow you to Translate on two axes at once. The arrows only move on one axis. The easiest way to move a figure with this tool is the traingle on the floor. It moves in the X and Z axes, (front, back, side-to-side.) The other two combine the Y axis with one other axis, and it's not always easy to see where you put the figure, unless your camera/view is perpendicular to the triangle you want to move. Anyway, using either the Translate tool, or the Universal tool is how you move anything around the scene.

    Now for an "advanced user" tip: Many of us have found it better to move the environment to the central figure, rather than moving the figure to a point on the set. This is a virtual world, and the for whatever technical reason, (which I don't know,) we get better results when the object is at World Center, (X-, Y-, Z-Axes of 0, 0, 0.) Of course, for a very large, sweeping scene, it may not matter. It wasn't necessary in my last published render, (here,) but it was important in this render, because of the focus on the primary figure, who is in World Center.

    Here's an image showing you what each of the Transform tools look like in the viewport. I added a black background so the colors and white areas will stand out more.

    Transforms-tools

    Post edited by L'Adair on
  • AJ2112AJ2112 Posts: 1,416

    Another method is Parameters tab > transforms. 

  • L'AdairL'Adair Posts: 9,479
    AJ2112 said:

    Another method is Parameters tab > transforms. 

    Yes. However, I didn't want to overwhlem @dennismseaton.

    The Transforms in the Parameters tab move objects in relation to World Center. The Transform tools, move the object in relation to the object. If you rotate the figure on the y-axis 45 degrees, using the tool to move the figure on the x-axis will move the figure to his/her left or right, but using the Parameter->Transforms->Translate->X-Axis, the figure will move at an angle to where it is facing, but left or right within the scene, from the front view.

    It can get confusing when you're just starting out. Using the tools in the Viewport are more intuitive; you can see the figure is moving where you want it to go.

  • AJ2112AJ2112 Posts: 1,416

    Hi Friend, thanks for info.  It's all preference, I prefer parameters tab, cause of precision achieved using slider and numerical values wink

  • L'AdairL'Adair Posts: 9,479
    AJ2112 said:

    Hi Friend, thanks for info.  It's all preference, I prefer parameters tab, cause of precision achieved using slider and numerical values wink

    So do I, most of the time.

  • Roman_K2Roman_K2 Posts: 1,239

    And for some things, like raising an eyebrow or cracking a smile you want to save your camera setting, then ZOOM IN REALLY CLOSE on the part of the figure you're going to adjust. Then "Merge" the camera preset back into the current scene and the camera will "go back to where it was before you zoomed in".

  • L'AdairL'Adair Posts: 9,479
    Roman_K2 said:

    And for some things, like raising an eyebrow or cracking a smile you want to save your camera setting, then ZOOM IN REALLY CLOSE on the part of the figure you're going to adjust. Then "Merge" the camera preset back into the current scene and the camera will "go back to where it was before you zoomed in".

    I tend to have multiple cameras, and use Perspective view for zooming in. But saving the camera presets is really a good idea, too.

     

  • Roman_K2Roman_K2 Posts: 1,239

    Again, I have sort of... adopted this style... of working -- always saving a Camera Preset (or "reset", ha ha) file in order to be able to ZOOM IN on facial expressions and proximity issues and so on, and then being able to quickly "jump back".

    There may be other ways of doing this, but that is the one I came up with. smiley

  • L'AdairL'Adair Posts: 9,479

    @Roman_K2, I'm a firm believer in "whatever works for you," in most things, from housework to artwork. I think our workflows are as individual as we are. And I also think it never hurts to hear about different ways of doing things. Anytime I can learn something with the potential of saving me time, (and frustration!) I'm going to check it out. And if it works for me, it's going into my workflow!

    The next scene I work on, I'm going to try out your tip to save a camera preset!

  • WuggletoesWuggletoes Posts: 17
    edited April 2019

    Chiming in a bit later, for my scenes I've parented a camera to my characters' heads, pointed directly back at the face. In this way I always have a camera readily available to see what they're expressing. This is particularly helpful for those awkward times I apply a morphed expression waaay later in the timeline and it then 'smears' all the way through the animations beforehand.

    I don't recommend watching it a full speed though, as it can get a bit Sir Digby Chicken Caesar. :)

    Post edited by Wuggletoes on
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