Animation applied on Hip in Animate

Hello,

I found some character animations in FBX format.
I would like to convert them to Animate format to create a more complex animation.
The conversion works fine in Animate but the main rotations and positions are applied on the Hip and not on the Character.
It is easy to correct this small problem using a script:
The rotations and the positions of the Hip are copied on the Character.
The rotations and the positions of the Hip are then initialized to 0.

My main problem is that it is difficult to correctly appreciate the final animation with these bad rotations and displacements.
It is necessary to apply the script before to see the correct animation.

I tried to select the Hip (and not the Character) at several steps of the process, but the result is always bad.

Is there a way to transfer the rotations and the positions on the Hip in Animate?
Or is there a way to transfer the rotations and positions on the Hip when we want to transfer the Animate animation  to the Timeline?
Or is there another way?

I thank you by advance.

     Gérald

Comments

  • REIVAXREIVAX Posts: 70

    hello

    i use this system  only fbx transfer with genesis 1./ after i use converter for other character

  • contessgcontessg Posts: 55

    Hello REIVAX,

    Thank you for your reply.

    My problem is that I got some animations steps (Catwalk, Dance) and I have to group them to create a full animation.
    I didn't find another way than Animate to create this complex animation.

    Do you know if it is possible to assemble animations in the Timeline using a relative way and not an absolute way?
    Animate allows to do this easily, but the displacements and the rotations of the character are recorded in the Hip, not on the character itself.

    Have a great day.

          Gérald

  • REIVAXREIVAX Posts: 70
    edited March 2019
    Post edited by REIVAX on
  • contessgcontessg Posts: 55

    Bonjour,

    je suis également Français. Excusez-moi de vous répondre si tardivement.

    Merci pour votre réponse, je vais regarder le lien que vous m'avez envoyé.

    A bientôt.

          Gérald

  • mindsongmindsong Posts: 1,712

    For future reader's reference (and Gérald's), I've had good luck (as have others) converting poses and animations between figures with this well-regarded conversion toolkit freebie:

       https://www.daz3d.com/forums/discussion/109961/pose-and-animation-conversion-for-multiple-generations-of-daz-figures

    I don't know if it solves the original poster's (@contessg)  request, but it may fit into someone's workflow.

    RE: the original post question, There's a very basic graph-editor in Animate2, and/or the DS timeline-based 'GraphMate' or 'KeyMate' products might be helpful here. I don't know if either can actually cut/paste translations between nodes (e.g. hip to root-figure), but, again, someone may find these options useful to know about, so here they are!

    cheers,

    --ms

     

  • contessgcontessg Posts: 55

    Hello mindsong,

    Thank you for this great link.

    I will look at this script quickly.

          Gérald

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