Does DS 4.11 Beta attempt to address the "zoom" issue?

Causam3DCausam3D Posts: 212
edited March 2019 in Daz Studio Discussion

[Does DS 4.11 Beta attempt to address the "zoom" issue?] I only ask because I'm in the midst of updating a large landscape product -- I mean LARGE.  There is nothing more annoying than the CRAPSHOOT risk of asking yourself "now, THIS time, will my camera/perspective view frame select to the object up close as I want it to, or will it zoom me 500 yards away with the object centered?"  This is an ENORMOUS TIME WASTER for content developers like me and for artists as well. 

Before someone makes the suggestion, YES I have placed nulls at various convenient spots and called them by descriptive names in order to make navigation easier - I could just frame-select on the navpoint or object and the viewport would take me right to it.  This worked in 4.9, but seems to be broken in 4.10 (at least, it's inconsistent in 4.10 which is even more annoying than simply 'broken').

Call this another bug report, as I have made bug reports on this and a feature request or two which ask for the long-range zoom to be addressed.

Post edited by Richard Haseltine on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,344

    Forum posts are not bug reports - those need to be made via a Technical Support Ticket.

    No, as far as I am aware this is unchanged. There is a way to ameliorate the issue, or at least be able to predict it - make sure the item you wish to frame is between your camera and the origin and frame will work normally, if your camera is on the origin side of the object the framing is likely to fail.

  • eric suscheric susch Posts: 133

    This may be unrelated but I've found that if I have the surface selection tool selected then click the View: Frame button the camera sometimes ends up far away.  Changing to the universal tool, re-selecting the object, and hitting View: frame again moves the camera clost to the object as it should.

  • Richard HaseltineRichard Haseltine Posts: 102,344

    The Frame command uses the selection's bounding box (or the whole scene, excluding the camera being viewed through, in the absence of a slection). However, each tool defines its own bounding box (the Node Selection tool and the Transform tools, which as I recall drive from it, use the node, use the selected bone or figure, the Surface Selection tool uses the selected surface(s), the Geometry Editor uses the selected geometry) so this may indicate that there is an issue with the way the node selection tool family define their bounding box. I know daz is aware of the issue, but obviously fixing it will depend on identifying the issue, determining how risky/fundamental the fix is, and allocating resources - it is at least possible to work around it, to an extent, as discussed in the last two posts.

  • ParadigmParadigm Posts: 421

    I get this a lot too and it drives me crazy. What I've noticed fixes it is if you rotate the camera 180 degrees or so from the view that zooms you out it will zoom you right in then you can pivot back. Less than ideal but it's the fastest way for me. I can do it basically without thinking at this point. I kind of think of it as backing into my driveway instead of going straight in lol

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