Gradual scaling in Daz animation?

Hello my dear Daz enthusiasts! I have a small question... :) Is it possible to make an animation.... And then set the first keyframe 100 scale and the last 800 scale and make the character grow gradually thru out the animation from the first frame to the last? It seems I'd have to go keyframe to keyframe scaling bigger the character, but that doesn't make her grow gradually and it's not a viable option if there are too many keyframes. I've tried creating an aniblock thinking that a gradual change of scale could be applied over the animation itself rather than the characte, but it's the same thing, I'd have to go frame by frame to achieve that gradual constant growth. Anybody got any ideas? :/

Comments

  • Syrus_DanteSyrus_Dante Posts: 983
    edited March 2019

    By default if you create the scaling 100% at the first and 800% at the last frame Daz Studio will interpolate the scaling change over time in between like eveything else animated in a sine wave animation curve fashion called TCB Spline interpolation.

    What you descripe is a linear interpolation. If you want to change that default behaviour of DazStudio there are a few options:

     

    [Edit]: Here is what you can do with graphMate and keyMate:

    DazStudio GraphMate & KeyMate Tutorial & Review - YouTube

    Post edited by Syrus_Dante on
  • adoniogtsadoniogts Posts: 98

    I bought and downloaded Graphmate, but I really don't know where to start. I can't see any dots in the graphmate line from the movement of the head... 

     

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  • adoniogtsadoniogts Posts: 98

    Dam! Some how it fixed itself! 

     

    THANX FER THE INFO! :D

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,585

    grouping will also let you animate scale and other things because aniblocks are applying keyfames at the top of the hierarchy thus conflict occurs, baking aniblocks you would see this.

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