Animated props, need help please !
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Hi all,
I need your help about how to animate a prop. For the needs of a comic book I'm preparing , I need to animate a helmet. I started from the Leviathan one from Midnight Stories scifi suit. I prepared it on my 3D modeleur. I divided it into parts.
What I need is to understand how to animate the helmet in the way of a morph , such as simple. I would want a parameter cursor to control the process.
Raah I'm explaining my problem badly....
The idea is to show that the helmet will be reconstituted part by part.
And I never did such a thing lol. No doubt that I have to rig the model , but I don't how how and where to start...
Can anybody could help ? Thanx a lot !
Comments
Will it be OK to parent the helmet, rather than have it fit? If so try:
From memory I think that should give you a basic set up.
Raaah thanx a lot !!! I found a video tuto on youtube too , it really looks complicated to fully rigg such a thing...
Have you cosidered animating it via morph? You wouldnt have to rig it, although im not sure it'd move as you intended. You do this:
Then, back in daz and with the (closed) helmet selected:
Just a couple caveats: check around to pick the proper import / export options between DAZ and your modeling software, and keep in mind you need to keep the vertex order. This means that the number of polygons have to be the same both in helmet.obj and openHelmet.obj. And that implies that when you edit your object in your modeling app you cant add any new geometry, just move and transform the existing polygons.