Aiden for M5 poke through
![SnowPheonix](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/913/nJWH8CQM5WEH4.jpg)
I was talking to people about favorite characters when I remembered Aiden for M5 being one of my favorites to render with so I started to revisit the character in my runtime but I keep finding that I'm having problems with gaps in the seems on the neck and face of the side of this character... Is there something thats changed? I don't remember this happening before.
The following is an example of what I was working on when I discovered the issue.
Since it is one of my favorites, I'd like to figure out how to fix it.
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/5b/e29d0247a2d9fbc7dcfd5417a3778e.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/5b/e29d0247a2d9fbc7dcfd5417a3778e.jpg)
poke_through1.jpg
1192 x 851 - 684K
Comments
Make sure the correct UV is set. What's your shading rate?
Are the proper UV's applied to the figure. That is the more common cause
What's a UV and how do would I adjust it?
My 'shader rate' was at 7.5. I just put it back to one. Good eyes. Thanks that seems to have done the trick. In trying to figure out what all the buttons, dials and do-hickeys do... I must have gave that a slide and just not noticed any effect changes until I used that skin.
Your shading rate should be somewhere around .10 for maximum quality
That seem to drop my pre-process time into way to long.. 6 minutes in I stopped it and bumped it up to 1 and that did the trick... Looks nice and clear. Is there a video that explains what all those slider do?
That seem to drop my pre-process time into way to long.. 6 minutes in I stopped it and bumped it up to 1 and that did the trick... Looks nice and clear. Is there a video that explains what all those slider do?
High quality renders do take some time to render
The UV is the texture map. Genesis uses V4 textues and the V4 UV by default. DS allows you to switch UV's or texture mapping within the program.
G2F uses the V5 mapping (which is different from V5 mapping).
If you apply a texture and are getting the white lines then drop your shading rate down. Yes, a setting of 0.1 can increase your render time but it well worth the extra time. If you find 0.1 is too long try 0.5. Even a few tenths of a point can make a big difference.