LIE Issues...
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Is there a way to make a LIE remove mat so that it clears the LIE overlay? You can't really save a blank LIE, and making any reset mat would, as far as I know, need a character texture...
I just want to clear the LIE.
THANKS!!!
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Is there a way to make a LIE remove mat so that it clears the LIE overlay? You can't really save a blank LIE, and making any reset mat would, as far as I know, need a character texture...
I just want to clear the LIE.
THANKS!!!
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Comments
Not as far as I am aware, though it should be scriptable.
OK, thanks, Richard.
Now another problem.
How do you keep the LIE mat from referencing the underlying face map?
I made a make-up pack, but it's calling for the face texture i built them on. How do I stop that? I tried not using one, that didn't work. If there's a way to edit the .duf, that would really work for me..
And thanks again!
Laura
I kid you not, I was looking for information on L.I.E. about two days ago. In one of the forum posts, I came across a tutorial someone linked. I saved the link to the tutorial but not the forum post (it was a forum thread by @Divamakeup, I remember as much), so I can't give proper credit where credit is due. But here's the link to the tutorial nonetheless:
http://daz.tall-tales-racing.com/resources/creating_lie_presets.pdf
OK, I've read that, and I don't see where it says anything about what I mention...I know how to make the LIE presets, I don't have any absolute paths. What it IS doing is searching for the texture of the character I built them on---so while it may not actually use it, since they are applying on any character, it does search for it.
So, say I made a makeup pack. I used a charcter called "Shyla" in it.
The LIE preset is looking for "Shyla-head01"
I don't want it doing that. I ONLY want it to reference the png overlays.
So here is the issue.
I need it to stop doing this:
"id" : "Shyla-head01 2",
"name" : "Shyla-head01 2",
"map_size" : [ 4096, 4096 ],
"map_gamma" : 0,
"map" : [
{
"url" : "/Runtime/textures/chaser/ShylaG8F/Shyla-head01.jpg",
"label" : "Shyla-head01.jpg",
"color" : [ 0, 0, 0 ],
"transparency" : 1,
"invert" : false,
"rotation" : 0,
"xmirror" : false,
"ymirror" : false,
"xscale" : 1,
"yscale" : 1,
"xoffset" : 0,
"yoffset" : 0,
"operation" : "alpha_blend"
},
And only do this:
{
"url" : "/Runtime/textures/chaser/ShylaG8F/shyla-mu06.png",
"label" : "New Layer",
"color" : [ 0, 0, 0 ],
"transparency" : 1,