LIE Issues...

Is there a way to make a LIE remove mat so that it clears the LIE overlay? You can't really save a blank LIE, and making any reset mat would, as far as I know, need a character texture...

I just want to clear the LIE.

 

THANKS!!!

 

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,344

    Not as far as I am aware, though it should be scriptable.

  • gypsyangelgypsyangel Posts: 1,010

    OK, thanks, Richard. 

    Now another problem. laugh 

    How do you keep the LIE mat from referencing the underlying face map? 

    I made a make-up pack, but it's calling for the face texture i built them on. How do I stop that? I tried not using one, that didn't work. If there's a way to edit the .duf, that would really work for me..

    And thanks again! 

    Laura

  • FenixPhoenixFenixPhoenix Posts: 3,110

    OK, thanks, Richard. 

    Now another problem. laugh 

    How do you keep the LIE mat from referencing the underlying face map? 

    I made a make-up pack, but it's calling for the face texture i built them on. How do I stop that? I tried not using one, that didn't work. If there's a way to edit the .duf, that would really work for me..

    And thanks again! 

    Laura

    I kid you not, I was looking for information on L.I.E. about two days ago. In one of the forum posts, I came across a tutorial someone linked. I saved the link to the tutorial but not the forum post (it was a forum thread by @Divamakeup, I remember as much), so I can't give proper credit where credit is due. But here's the link to the tutorial nonetheless:

    http://daz.tall-tales-racing.com/resources/creating_lie_presets.pdf

  • gypsyangelgypsyangel Posts: 1,010

    OK, thanks, Richard. 

    Now another problem. laugh 

    How do you keep the LIE mat from referencing the underlying face map? 

    I made a make-up pack, but it's calling for the face texture i built them on. How do I stop that? I tried not using one, that didn't work. If there's a way to edit the .duf, that would really work for me..

    And thanks again! 

    Laura

    I kid you not, I was looking for information on L.I.E. about two days ago. In one of the forum posts, I came across a tutorial someone linked. I saved the link to the tutorial but not the forum post (it was a forum thread by @Divamakeup, I remember as much), so I can't give proper credit where credit is due. But here's the link to the tutorial nonetheless:

    http://daz.tall-tales-racing.com/resources/creating_lie_presets.pdf

    OK, I've read that, and I don't see where it says anything about what I mention...I know how to make the LIE presets, I don't have any absolute paths. What it IS doing is searching for the texture of the character I built them on---so while it may not actually use it, since they are applying on any character, it does search for it.

    So, say I made a makeup pack. I used a charcter called "Shyla" in it.

    The LIE preset is looking for "Shyla-head01"

    I don't want it doing that. I ONLY want it to reference the png overlays.

     

    So here is the issue.

    I need it to stop doing this:
    "id" : "Shyla-head01 2",
                "name" : "Shyla-head01 2",
                "map_size" : [ 4096, 4096 ],
                "map_gamma" : 0,
                "map" : [
                    {
                        "url" : "/Runtime/textures/chaser/ShylaG8F/Shyla-head01.jpg",
                        "label" : "Shyla-head01.jpg",
                        "color" : [ 0, 0, 0 ],
                        "transparency" : 1,
                        "invert" : false,
                        "rotation" : 0,
                        "xmirror" : false,
                        "ymirror" : false,
                        "xscale" : 1,
                        "yscale" : 1,
                        "xoffset" : 0,
                        "yoffset" : 0,
                        "operation" : "alpha_blend"
                    },
                

    And only do this:

       {
                        "url" : "/Runtime/textures/chaser/ShylaG8F/shyla-mu06.png",
                        "label" : "New Layer",
                        "color" : [ 0, 0, 0 ],
                        "transparency" : 1,

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