Graphmate Question: Quick and Easy way to get all keys in a figure to appear in graphmate?
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How do I make every parameter with keys in a figure appear in Graphmate?
What I am attempting to do is set all the keyframes to tension 1.00 because I find that to be a lot more controllable as a starting point than the sometimes rather wild splines that happen with the default settings in DAZ Studio.
Alternately, crazy question but is there a way to set DAZ Studio so that all new keyframes automatically have tension set to 1.00?
Comments
Hi ,
with graphMate it is only possible to view multiple parameter channels
of single node example ( arm -twist bend etc).
However if you buy the keymate plugin, you will have to ability to mass select
every frame of a figure and set them all to the interpolation type to your choosing
(See pic)
Oh, I have keymate and I know about setting different keyframe types there, thank you for your reply but selecting in keymate and just setting it to TCB or linear doesn't really solve my issue because I want splining between keyframes but I want the splined keyframes to have what in graphmate is called tension.
The whole issue is that default tcb keyframes tend to lead to interpolation that had quite unintended results because let's say you have a value of 0 at frame 1, value of 0 at frame 5, then a value of 1 at frame 6, default tcb keyframes will cause an unintended push into negative values. That sort of interpolation can be useful in some instances but it shouldn't be the default in DAZ 3d (and isn't default in Autodesk Maya, so-called "flat tangents" are)
What I would really want in keymate and graphmate is a 4th option
Constant
Linear
TCB
TCB (Tension 1)
or something like that, because in Maya, what I always do is start with 'flat tangents' which appear to be the same thing as TCB with tension set to 1, and then fine tune spline weights from there. I think DAZ Studio would be a lot better off if that were the default because inexperienced animators won't be confused about why in some instances the interpolation is making their characters do the polar opposite of what they want them to do. I know years and years ago when I was first doing animation in poser, I was very confused about that.
Yes this is what we used to refer to as "spline graph over shoot" in
poser.
In Cinema4D We have a clamping option the prevent this even when
spline interpolation is being used.
Oddly I have never experienced such extreme over shoots with Daz graphmate
and I even thought I had read the graphmate has Cubic or hermite interpolation by default.
( which is essentially auto clamping)
But my usage typically involves editing Mocap from Iclone and although I have a frame culling script
to get the keys down to a mangable number , I never have such sparse keys as in your sample pics
thus there is alway a few keys "clamping" the spline in place between the main key frames.
This is true, as animations become more complex there is a tendency to naturally 'clamp' but I shouldn't be relying on that effect, it simply should be an easy thing to apply broadly. Until I find a better way, I'll probably just do them individually in graphmate.
Indeed,
Well at least you will be able to set the tension for mulitple parameters for each node
unlike the bad old days of poser which only let us select/view one paraemter at a time.
So DAZ 4.12 just dropped!
Is there now a way to quickly and easily set tension to 1 in the new animation features?