What is exactly included?

7minus57minus5 Posts: 0
edited November 2013 in The Commons

Hey guys.

I'm a software developer and I want to create my own android game,
cuz I was unable to find a designer who does what I want I am kinda forced to create everything on my own.

on the long road of searching, I found this very interesting piece of Software named Daz3d.


long story short,
I intend to buy this very interesting char but the price are totally confusing me.

when I buy this it cost 7 bucks.
http://www.daz3d.com/free-3d-models-and-content/anime-star-fighter

and according to the website following stuff is included.

Bundle Contains
Aiko 3.0 Base
Stinger
Mech Girl for A3
Mitsu Hair for Aiko

However, If I click on those items separately, they would cost all together around 50 bucks.

So where's the catch?

Post edited by 7minus5 on

Comments

  • fixmypcmikefixmypcmike Posts: 19,601
    edited December 1969

    No catch, it's a great deal.

  • murgatroyd314murgatroyd314 Posts: 1,542
    edited November 2013

    The catch? Are you familiar with the line "the first hit is free"? :)

    When you think of something you want to do that requires more than just those items, you'll come back and spend more. Then you'll think of just one more item you need. Then another. And that other one would be really nice. And the next thing you know, you've been here for years, and your entire discretionary budget is going to Daz.

    Post edited by murgatroyd314 on
  • LindseyLindsey Posts: 2,001
    edited December 1969

    It's actually free if you're a Platinum Club member :-)

  • 7minus57minus5 Posts: 0
    edited December 1969

    The catch? Are you familiar with the line "the first hit is free"? :)

    When you think of something you want to do that requires more than just those items, you'll come back and spend more. Then you'll think of just one more item you need. Then another. And that other one would be really nice. And the next thing you know, you've been here for years, and your entire discretionary budget is going to Daz.


    hahaha I know exactly what you are getting at.

    but I am pretty sure of what I am going to do =).
    I just hope it works the way I want and I can render it the same way as on the picture.

    so by the way thanks for the quick response

  • mrposermrposer Posts: 1,130
    edited December 1969

    I would also make sure your game project is okay within the scope of the Daz eula concerning game development licensing... of which I know nothing about.

  • 7minus57minus5 Posts: 0
    edited November 2013

    MrPoser said:
    I would also make sure your game project is okay within the scope of the Daz eula concerning game development licensing... of which I know nothing about.

    hmm good question but what's the point of selling stuff like this if you cannot use commercially?

    Post edited by 7minus5 on
  • mark128mark128 Posts: 1,029
    edited December 1969

    This use to be totally free content, but now it is only free if you are a Platinum Club member or you purchase something else.

    Aiko 3 is an older figure, but it should still works well. Both Aiko 4 and 5 have been released, and DAZ is now releasing 6th generation figures. It is not clear if there will be an Alko 6. I have both Alko 3 and 4, although I have never done much with them. I got them both free.

    Each generation of figures has improved the realism in the body bends and skin textures, but for an android game I think Alko 3 should be fine.

    DAZ does not allow you to export the actual 3d mesh to a game without a game developers license, but my understanding is that you can use 2d renders and animations in a game without any additional licenses.

  • Joe CotterJoe Cotter Posts: 3,259
    edited December 1969

    You can, for 2D images, video, and sprite based games. To distribute using 3D objects there are separate licenses involved.

  • 7minus57minus5 Posts: 0
    edited December 1969

    Gedd said:
    You can, for 2D images, video, and sprite based games. To distribute using 3D objects there are separate licenses involved.

    ahh cool, that's actually what I was going to use.
    I also found the part in the Eula

    "User may copy, distribute, and/or sell User’s animations and 2-D renderings derived from the Content. All other rights with respect to the Content and their use are reserved by DAZ and its PAs."

    but frankly, how they were supposed to check this even if you used it in a 3d Game Application????
    if you have the textures and meshes you can quite easily change details or replace the significants parts entirely.

    Moreover in the 21st century you're innocent until proven guilty so they had to first somehow extract the meshes and textures
    counting and comparing the number of polygons or whatsoever.


    I really doubt you would ever get trouble.

    If you look at many other pages you find very extremely similar 3d Models for 3ds Max/Maya/Blender etc.

  • Joe CotterJoe Cotter Posts: 3,259
    edited November 2013

    You would be surprised. If the game gets any distribution at all.... The DAZ community is widespread and a large part of the population are very familiar with the models, to the point of being able to spot parts of a model. If you bank on kit bashing parts into your game and getting away with it, you will almost guaranteed get shut down. Also, if one is at the point of doing any significant modifications to the base meshes it doesn't really make sense to risk it as that person should also have the skills to create their own content without taking unnecessary risks.

    * Also, I will not be posting further on this as this discussion is going against forum rules for obvious reasons.

    Post edited by Joe Cotter on
  • FSMCDesignsFSMCDesigns Posts: 12,774
    edited December 1969

    7minus5 said:

    but frankly, how they were supposed to check this even if you used it in a 3d Game Application????
    if you have the textures and meshes you can quite easily change details or replace the significants parts entirely.

    Moreover in the 21st century you're innocent until proven guilty so they had to first somehow extract the meshes and textures
    counting and comparing the number of polygons or whatsoever.


    I really doubt you would ever get trouble.

    If you look at many other pages you find very extremely similar 3d Models for 3ds Max/Maya/Blender etc.

    Funny you state this "kinda forced to create everything on my own", yet you are advocating using others work unethically instead of actually making your own assets. FYI DAZ meshes are not primarily designed for game use. It's pretty sad that DAZ offers a license to use their assets in a game, yet we still see so many in the forums that complain and still try to find ways of using DAZ mesh outside of their intended uses and against the EULA, talk about lack of respect.

  • jestmartjestmart Posts: 4,449
    edited December 1969

    "Innocent until proven guilty" only applies in criminal cases. Copyright violation is a civil case in which the burden of proof falls on the defendant.

  • 7minus57minus5 Posts: 0
    edited November 2013

    You know, what's the funniest thing according to Eula and all previous posts??

    Most of the suff you can find here in the daz3d shop can be also found at renderosity.com
    and the only difference is the Eula agreement.

    in renderosity.com is clearly written you are allowed to use the Texures in 3d Videogames
    plus it's even in the FAQ.

    http://www.renderosity.com/mod/service/index.php?questionid=2023


    Yes, your use of the Renderosity bought models incorporated in your video games are ok; provided, your game is made in a way that the model is protected from being extracted.

    We realize that very advanced users *may* still find ways of getting to it, but your game should make it so that the average game user could not extract the model


    and here just one of many examples that are almost 'exactly' same.
    I am also sure if you spend more time looking and comparing models/texures you will find the same items on both shops.
    but my time is too much precious.

    http://www.renderosity.com/mod/bcs/modern-school-uniform/97429/

    http://www.daz3d.com/school-girl-uniform-for-aiko-4


    So much about your arguments.

    @jestmart
    I dont know where you studied law, but you are wrong.

    Post edited by 7minus5 on
  • nobody1954nobody1954 Posts: 933
    edited November 2013

    :roll: :roll: :roll:

    Post edited by nobody1954 on
  • ChoholeChohole Posts: 33,604
    edited November 2013

    Please keep this conversation civil. Please address your comments to the subject in hand, not Individuals, as per the DAZ 3D TOS bullet point # 2.) Criticism should be directed towards the subject or topic at hand, rather than an individual. Posts which make blanket, unreasoned criticisms - of other members, of DAZ 3D, of products or applications, or of merchants and their products - may be removed in a general effort to control forum negativity.

    Post edited by Chohole on
  • Dream CutterDream Cutter Posts: 1,224
    edited November 2013

    DAZ and other 3d vendors do offer licensing (3d publishing) options for 3d game use. I did purchase this option and now can use some of these figures in 3d games, including 3d Android games. Check out 3dnld.com to see some. http://www.daz3d.com/catalogsearch/result/?q=game+license&x=-1066&y=-43

    Its still the developers responsibility to comply with the 3d Publishing License conditions and EULA terms. This often includes the requirement to make it highly difficult if not impossible for users to extract ORIGINAL QUALITY Textures and Mesh resolution. This can be accomplished through decimation, "lossy" reduction or obfuscation. Its easy to comply with on DAZ products because the products are intended for 2d high detail renders and as such are way too high detailed for most game engines and need massive reduction anyways.

    Post edited by Dream Cutter on
  • Richard HaseltineRichard Haseltine Posts: 102,403
    edited December 1969

    As a note, none of the items in the DAZ store - with the exception of some "resell" items, mainly software - should be available from other stores. Renderosity sells add-ons for various DAZ figures, in the form of characters, clothes, and hair and also textures for other items sold at DAZ - its EULA applies only to those add-ons and not to the base figure or other content they are used with.

  • jestmartjestmart Posts: 4,449
    edited December 1969

    Renderosity's EULA is here: http://www.renderosity.com/marketplace-end-user-license-agreement-cms-13161

    It reads very much like DAZ's and is the official and legally binding agreement, unlike some quip in the FAQ section of the site.

  • murgatroyd314murgatroyd314 Posts: 1,542
    edited December 1969

    jestmart said:
    "Innocent until proven guilty" only applies in criminal cases. Copyright violation is a civil case in which the burden of proof falls on the defendant.

    ...No. In civil cases, the burden of proof still falls on the plaintiff. The difference is that where criminal cases call for proof "beyond a reasonable doubt", civil cases require only "the preponderance of the evidence".

  • Dream CutterDream Cutter Posts: 1,224
    edited November 2013

    jestmart said:
    Renderosity's EULA is here: http://www.renderosity.com/marketplace-end-user-license-agreement-cms-13161

    It reads very much like DAZ's and is the official and legally binding agreement, unlike some quip in the FAQ section of the site.

    There is a big difference:

    "The short version is: Yes, Renderosity Marketplace items CAN be used in video games when the items cannot be extracted. We do not charge extra for this the way some other places do. Our license is about protecting the original files in any format. The end user of the video game should not be able to use the model and/or textures files that are in our products’ zip files. The model/texture files should be protected or encoded so that they cannot be easily extracted by the end users. The license allows for commercial use, but not redistribution." and "The long, detailed version is: Commercial use is NOT the same as redistribution. If you sell or give away the Renderosity product files in ANY format, it is illegal re-distribution. If you use the Renderosity products incorporated into a new 3d project, like a video/film or video game, then that is considered allowed under the “commercial” usage because it’s part of a new work..."

    That's a quote of R'osity staff in thread in the Wishing Well forum from thread titled "Subject: 3D "Game Publishing" License Options needed for Products" . Kind of makes it clear and demonstrate some forward looking value too.

    Post edited by Dream Cutter on
  • RodrakRodrak Posts: 81
    edited December 1969

    jestmart said:
    Renderosity's EULA is here: http://www.renderosity.com/marketplace-end-user-license-agreement-cms-13161

    It reads very much like DAZ's and is the official and legally binding agreement, unlike some quip in the FAQ section of the site.

    There is a big difference:

    "The short version is: Yes, Renderosity Marketplace items CAN be used in video games when the items cannot be extracted. We do not charge extra for this the way some other places do. Our license is about protecting the original files in any format. The end user of the video game should not be able to use the model and/or textures files that are in our products’ zip files. The model/texture files should be protected or encoded so that they cannot be easily extracted by the end users. The license allows for commercial use, but not redistribution." and "The long, detailed version is: Commercial use is NOT the same as redistribution. If you sell or give away the Renderosity product files in ANY format, it is illegal re-distribution. If you use the Renderosity products incorporated into a new 3d project, like a video/film or video game, then that is considered allowed under the “commercial” usage because it’s part of a new work..."

    That's a quote of R'osity staff in thread in the Wishing Well forum from thread titled "Subject: 3D "Game Publishing" License Options needed for Products" . Kind of makes it clear and demonstrate some forward looking value too.

    I wonder how many PAs there is actually aware of this little info. And why it's not in the eula. I remember recent comment from one of the artists here about how her renderosity product is not allowed in 3d games. But I guess this shouldn't be discussed here at all.

  • icprncssicprncss Posts: 3,694
    edited December 1969

    Since the PA at Rendo is the ultimate copyright holder, under the law, they can add restrictions to their products such as prohibiting the use of their products in games. To ensure this extra caveat is known to buyers, it should be clearly stated on each and every product page as well as stated in the first lines of the read me.

  • Dream CutterDream Cutter Posts: 1,224
    edited December 1969

    icprncss said:
    Since the PA at Rendo is the ultimate copyright holder, under the law, they can add restrictions to their products such as prohibiting the use of their products in games. To ensure this extra caveat is known to buyers, it should be clearly stated on each and every product page as well as stated in the first lines of the read me.


    Can not argue that the content developer has to either negotiate additional criteria or accept the retailer's standard contract provisions. But since Rendo DOES allow game use, do you mean to infer the opposite (PA has rights to restrict)?
  • ChoholeChohole Posts: 33,604
    edited November 2013

    Daz game developer license only permits use of Daz Originals in games, not PA items, so I would imagine the other sites would have to work by a similar limitation. They only broker the stuff from their vendors, they do not own it, the Vendor does, and can stipulate the usage.

    Post edited by Chohole on
  • Dream CutterDream Cutter Posts: 1,224
    edited December 1969

    chohole said:
    Daz game developer license only permits use of Daz Originals in games, not PA items, so I would imagine the other sites would have to work by a similar limitation. They only broker the stuff from their vendors, they do not own it, the Vendor does, and can stipulate the usage.

    Not according to thier stated policy where Rendo requires its vendors to use a common, non-customized license, according to the Marketplace Submission Policy: (quote)
    "License file
    Make sure the License file is .txt plain ASCII text. We have provided a License file for the vendors to use. The license cannot be modified in any way. This is the only License file that can be included with the product with the exception of software programs and applications which can carry their own license file. This provides our customers with a consistent license file for all products purchased through the Renderosity MarketPlace with the exception of software programs and applications. Get a copy of the Renderosity MarketPlace License file: HERE."

  • IvyIvy Posts: 7,165
    edited December 1969

    7minus5 said:

    but frankly, how they were supposed to check this even if you used it in a 3d Game Application????
    if you have the textures and meshes you can quite easily change details or replace the significants parts entirely.

    Moreover in the 21st century you're innocent until proven guilty so they had to first somehow extract the meshes and textures
    counting and comparing the number of polygons or whatsoever.


    I really doubt you would ever get trouble.

    If you look at many other pages you find very extremely similar 3d Models for 3ds Max/Maya/Blender etc.

    Funny you state this "kinda forced to create everything on my own", yet you are advocating using others work unethically instead of actually making your own assets. FYI DAZ meshes are not primarily designed for game use. It's pretty sad that DAZ offers a license to use their assets in a game, yet we still see so many in the forums that complain and still try to find ways of using DAZ mesh outside of their intended uses and against the EULA, talk about lack of respect.


    I thought the development of Decimator for DAZ Studio http://www.daz3d.com/decimator-for-daz-studio was suppose to allow to transformation Daz mesh into video game compatible mesh or am I wrong?
    Though you would still need to by a gaming license under the Daz EULA to use it in gaming
    I have not seen any video games myself made with Daz or poser models at least not any i have recognized anyway.

  • IvyIvy Posts: 7,165
    edited December 1969

    icprncss said:
    Since the PA at Rendo is the ultimate copyright holder, under the law, they can add restrictions to their products such as prohibiting the use of their products in games. To ensure this extra caveat is known to buyers, it should be clearly stated on each and every product page as well as stated in the first lines of the read me.


    Can not argue that the content developer has to either negotiate additional criteria or accept the retailer's standard contract provisions. But since Rendo DOES allow game use, do you mean to infer the opposite (PA has rights to restrict)?

    what redo allows
    models for gaming use
    http://www.renderosity.com/mod/service/index.php?questionid=2023

    Though they did have something posted a while back ago that you could not use their models or textures anymore on the online gaming site of Second-life, and in their TOS they also mention that each vender will put the requirements of use for their models copyrights in the read me's of the products. I think rendo is a little more relaxed on Usage rights.

  • TheWheelManTheWheelMan Posts: 1,014
    edited December 1969

    I find it disturbing that this guy comes in here and literally suggests that he can do what he wants with the meshes and not get caught, and he wasn't immediately thrown out on his butt. He's also assured that he'll never get away with it now because everyone will be on the lookout for his game and will be studying it's content carefully.

  • DZ_jaredDZ_jared Posts: 1,316
    edited December 1969

    I find it disturbing that this guy comes in here and literally suggests that he can do what he wants with the meshes and not get caught, and he wasn't immediately thrown out on his butt. He's also assured that he'll never get away with it now because everyone will be on the lookout for his game and will be studying it's content carefully.

    Trust me, this thread has not gone unnoticed. But you do make a good point WheelMan. I would just like to express appreciation to all of our forum members who have advocated using content within the confines set by the EULA. You guys are great.

  • FSMCDesignsFSMCDesigns Posts: 12,774
    edited December 1969

    DAZ_jared said:
    I find it disturbing that this guy comes in here and literally suggests that he can do what he wants with the meshes and not get caught, and he wasn't immediately thrown out on his butt. He's also assured that he'll never get away with it now because everyone will be on the lookout for his game and will be studying it's content carefully.

    Trust me, this thread has not gone unnoticed. But you do make a good point WheelMan. I would just like to express appreciation to all of our forum members who have advocated using content within the confines set by the EULA. You guys are great.

    What a refreshing statement to see from a DAZ team member, As a games addon developer that has seen his worked pirated more times than I care to remember it gets old when you try to "educate" wannabe game developers that pop into the forums thinking that they have found the holy grail of free/cheap meshes for their games, only to be censored by heavy moderation at times when you are just trying to get the point across. Nice to "see" that you guys do actually care about your assets.

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