Dforce dress not following leg
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Hello.
I noticed there are two kinds of Dforce dresses. Some of them are not following legs, like red one, and others follow the leg, like green one.
Can you tell me why even such dresses like red one exist? What is the purpose of doing it like that?
This way you have to start from memorized pose each time you simulate dress for a new pose, and it takes time.
With green dress I can start simulation from this pose and it will be perfect.
But the most important question :
-What can I do to red dress to make it bend like green one, follow the leg and pose?
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805 x 806 - 80K
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805 x 806 - 69K
Post edited by Quazaque on
Comments
It may help if you could tell us what the red dress is (link to the page if it is sold by Daz, or the product name at another store), because we don't have enough information to go on.
I have to assume that the dresses are marked as dForce clothing in their product pages. If so it is possible that the dress has morph helpers or preset poses to help dForce, though such morphs may not be in obvious places.
One other thing is that it may be dForce ready, and you have to apply a dForce modifier yourself.
Both are ready for simulation, just press the 'simulation' button.
Iconic dress wont move with legs and there just can not be so many morphs available to move the dress for every possible legs' angle manually
https://www.daz3d.com/dforce-iconic-dress-for-genesis-8-females
Aerwyna outfit doing it automatically
https://www.daz3d.com/dforce-aerwyna-outfit-for-genesis-8-females
Unfortunately I do not have either dress, so I can't offer further help. I did check the readme for the Iconic dress, and you are right in that it does not have morphs to pose the skirt.
I do hope someone can help you, Best of luck.
Thank you. What about this one
https://www.daz3d.com/dforce-wardrobe--shaders-1-for-genesis-8-females
Layered skirt has the same issue
I don't have either of those items, but the skirts might have specific bones to pose them?
How did you simulate - from memorised zero pose, from another memorised pose, from the play range, or just starting with the final pose? I do have https://www.daz3d.com/dforce-wardrobe--shaders-1-for-genesis-8-females and it works, starting from the memorised zero pose.
Richard, the point is - they should copy the pose of Genesis.
If the dress doesn't follow its legs - you HAVE to start simulation from zero/memorized pose, and it will take 30-30000 minutes.
If it follows automatically the pose of Genesis - you CAN start simulation from desired/final pose and it will take 3-5 minutes.
Richard, please try layered skirt from that wardrobe-shaders and bend legs. The skirt will not move. You have to start simulating from zero.
Try another skirt - from the same pack. Bend legs - it follows and copies the pose. You can start simulating from that bent pose and save a lot of time.
That's up to the content creator. In general some items simply won't be riggable and will have to start from zero, or from a special pose that fits in the clothing's starting shape. You could use a dForm to apply a bend to the skirt to fit over the leg - it doesn't, after all, need to be exact. Of course you can, within 30 days of purchase, ask for a refund if the items no not meet your requirements.
Actually most 3D skirts (except maybe short skin-tight ones) are not rigged to follow the legs, dForce or not. They either have custom bones or morphs to adjust the skirt position. This is because rigging a skirt to follow the legs will usually lead to mesh stretching and/or unnatural skirt poses.
For example if you put one leg in front in a skirt rigged to follow the legs, both the front and back of the skirt will follow, while for a real skirt only the front would. If you move one leg to the side then the centre of the skirt will get stretched.
DForce will reduce the effect of those problems, especially on a dress like the one from Aerwyna which has a lot of "fabric" in the skirt. But the best practice is still to pose the skirt independently from the legs.
So where to look for solution so that dress will follow the leg? Is it called rigging? Is it about adding bones to it? In other words - whatshould I put into google search to look for a tutorial or smth
That red dress is almost the same as that green one, even shorter. It must be rigged (or whatever) easily.
Yes if you really want to have the skirt follow the legs then you would need to alter the rigging.
A quick option could be to export the skirt as obj in zero pose, then import the obj back in DS and use the transfer utility to fit it to the figure. The drawback would be that you would lose all the morphs of the skirt, though.
Okay. Thank you.
But it's a headache.
They are sold at the same price, but iconic dress is not rigged for some reason.
...nevermind...
Are you using a timeline with your simulation? If you begin with a pose there the legs are witin the skirt and then use the timeline to simulate to the pose you want, it should push the fabric to follow the leg as it moves outward. Same principles as Mada shows in her video here. If I understand the goal, that is.