iRay issue with applying a material

ViallyVially Posts: 343
edited March 2019 in Daz Studio Discussion

So I am attempting to apply a lace type of material to a veil within a hat I am building, and while I can see that there are things that need to happen with the hat itself. For the life of me I cannot figure out what is going on with the "veil" area I created.

In testing I created a basic plane, and applied the exact same material to it, (attempting to find out if it is the material I am trying to apply.) the results are VERY obviously different in what the end result is. The plane is showing up correctly, the veil is solid. I have gone through the setting for the veil, and compared them 1x1 and ALL settings are the same for both, yet I am getting VERY different results.

In the image you can see the "lace" pattern going through the girl and the veil in question... that pattern should be on the veil, but for the life of me I cannot get it to apply in the same way.

Any ideas what else might be going on?

Hat.png
1024 x 632 - 1M
Post edited by Vially on

Comments

  • MattymanxMattymanx Posts: 6,949

    Did you UV map the hat and veil?

  • JonnyRayJonnyRay Posts: 1,744

    I was going to ask the same thing. :)

    Basic colors, etc. will work without a UV map. But as soon as you want to apply a texture file like an opacity map to it, the surface has to be UV mapped. Otherwise Studio won't know how to relate the flat texture map to the 3D object.

  • ViallyVially Posts: 343

    Thanks folks, sorry for late reply, life liberty and the pursute of paychecks has taken over my life for a bit. No it is not UV Mapped, and when I get a ffew moments I will have to go back and have a look at which college courses I need to apply to in order to understastand and configure UV Mapping.

    I tell you, by the time I get to the point where I can generate 1 picture in DAZ, I should have a strong knowledge in, what, 12 other programs and/or 3D Modeling concepts...

  • JonnyRayJonnyRay Posts: 1,744
    Vially said:

    Thanks folks, sorry for late reply, life liberty and the pursute of paychecks has taken over my life for a bit. No it is not UV Mapped, and when I get a ffew moments I will have to go back and have a look at which college courses I need to apply to in order to understastand and configure UV Mapping.

    I tell you, by the time I get to the point where I can generate 1 picture in DAZ, I should have a strong knowledge in, what, 12 other programs and/or 3D Modeling concepts...

    Only if you want to create things yourself. :) Which is why a lot of people only work with content they can buy (at least at first).

    As for UV mapping the hat, it shouldn't be that hard since it looks like the material zones are already defined. A couple of planar projections and maybe a cylindrical one for the veil material should work just fine. What tool did you use to create the hat?

  • ViallyVially Posts: 343

    I used Hex, and I've looked at UV mapping tuts for it and came away more confused than I did going in.

    But yeah, since I'm at that "make your own" stage in my projects, it looks like it's time to figure out the UV mapping as well.

  • JonnyRayJonnyRay Posts: 1,744

    Well, this is my time for my "typical" commercial for Ultimate Unwrap 3D which is my tool of choice for doing UV Mapping. Hexagon's tools never felt very intuitive to me, but I found this tool works better and has been worth the cost to save me the hassle. I wish I could earn some advertising credit for every time I mention this tool. ;)

  • ViallyVially Posts: 343

    LoL...

    Advertising credit, That would mean we would earn money for driving our cars, wearing our adidas and levis... the list there is endless.

    But yeah it was UV and looks a whole lot better now, going to have to learn the process, because this hat looks nothing like a hat when I open the mapper.

    One thing I do note is that the X,Y and Z of the UV (or is it just U and V... are out of whack... The Vertical tiling is .0125, while the Horizontal tiling is 3, one goes UP to get smaller, one goes down to get smaller... Not sure why that is, but I'm sure it's covered in one of the UV mapping college courses I'll be taking.

    Hat 00004.png
    1024 x 632 - 279K
  • ViallyVially Posts: 343
    JonnyRay said:

    Well, this is my time for my "typical" commercial for Ultimate Unwrap 3D which is my tool of choice for doing UV Mapping. Hexagon's tools never felt very intuitive to me, but I found this tool works better and has been worth the cost to save me the hassle. I wish I could earn some advertising credit for every time I mention this tool. ;)

    So um... downloaded it to see what I could see, loaded in my hat and um...

    Well, yeah, um...

    UV Unwrap.png
    1054 x 684 - 188K
  • JonnyRayJonnyRay Posts: 1,744

    That looks like a typical UV map that Hexagon produces if you don't take care of welding and orienting the UV Islands. It's one of the reasons I gave up on it because I couldn't figure out how to best detangle the mess it would make for me. I'm sure it's more my issue than Hexagon since there are people who use it without any issues.

  • ViallyVially Posts: 343
    edited April 2019
    JonnyRay said:

    That looks like a typical UV map that Hexagon produces if you don't take care of welding and orienting the UV Islands. It's one of the reasons I gave up on it because I couldn't figure out how to best detangle the mess it would make for me. I'm sure it's more my issue than Hexagon since there are people who use it without any issues.

    Thats from the Trial version of Ultimate Unwrap 3D.

    And I have no idea what a UV Island is, or how to weld it :)

    Post edited by Vially on
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