Rigid Follow Node Rotation
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Edit: Forgot to mention, this is all within Daz Studio 4.10.
Experiment:
Create a cube of 1 division. Use the Geometry tool to select all the faces, and create a Rigid Follow Node from the selection. To aid with visualizing the effect described below, find a prop with easily distinguishable front, top, and sides, and attach it as a child of the Rigid Follow Node.
Next, create a D-Former on the cube. Change its influence to Weight Map, and add the map. In the Weight Editor tool, change to Geometry Selection mode. Select the entire cube, and set the weight to 100% for the whole cube.
Lastly, move and rotate the D-Former manipulator.
Expected result:
Since the Rigid Follow Node is formed from all the faces of the cube, and all the faces of the cube are being affected 1:1 with the position and rotation of the manipulator, the Rigid Follow Node should maintain its position and rotation relative to its selected faces.
Observed result:
Just moving the manipulator along a single axis causes the node to rapidly switch orientation by 90 degrees. Rotating the manipulator causes the node to spin wildly and unpredictably.
Why does this happen?
I have found a workaround: By using a cube of 3 divisions, if I select a row of 3 polygons and create a Rigid Follow Node from that, I more or less get the expected result - except that the RFN still does some strange flipping at rotations greater than 90 degrees. I'd still prefer to be able to keep it fully oriented with the D-Former manipulator
Comments
Me too have same problem.
https://www.youtube.com/watch?v=gwlQjtn4E24
Hava any resolve?