Rune 7 to G8 - skin issues
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Hi there,
i have successfully created G8-morphs for some of my G3-characters using the instructions provided by Redz. It generally works well but not on Rune 7 - giving her G8-morph her skin causes ruptures like these ones. They are especially noticable on the legs and on the head like seen here. Is there a reasonably easy fix for this?
Cheers!
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rund.jpg
598 x 655 - 57K
Post edited by arne207 on
Comments
Your G8F doesn't have the Rune 7 UV. You can either use the Map Transfer tool on G3F and change the textures to have the base G3F/G8F UVs or purchase this product that gives G8F all the G3F UVs. https://www.daz3d.com/genesis-3-character-uvs-for-genesis-8-female
Not home at the moment, but I will post a quick tutorial on how to use the map transfer once I open up and take a look at DS. Personally, it's way easier to buy the Redz Studio's product. You don't have to do the manual work of putting the textures in their correct surfaces slot. But the Map Transfer is free.
Okay. I'm back home. Please note that you must do this on G3F because G8F doesn't have that particular UV, by default.
1. You right-click on the "Surfaces" tab and click on Map Transfer.
2. In the pop-up, right-click and create a new template.
3. Select this new template and drag and drop material zones. (In my example, I will do the face. Which consists of the "Face", "Lips", "Ears" and "Eye Socket".) For other body parts, like the torso, I think it's the back of the head, neck, etc. Arms and fingernails are together, as are legs and toenails, etc.
4. By default, this will save to some strange temporary location. So you you'd have to find a new location for the new generated texture files. Preferably, it would be best if you create a new folder in the Runtime, where the rest of the DS textures are saved. That way, you know where to find them.
5. Finally, once it saves, you could rename the mat files. But please remember that you cannot redistribute these new Rune 7 textures with base UVs (or Victoria 7 textures with base UVs, from my example). These are for your personal use such as commercial and non-commercial renders. (To comply with DAZ 3D's EULA.) And once you get everything saved. You have to go to the Surfaces tab and re-apply every single mat file (diffuse, normals, etc) and the colors used in the original or how you have your character set up. That's why Redz Studio product is easier.
Wow, that's great! Thank you so much!
Seeing how much work it is i just bought the UVs and it's fine now!
You're welcome. I use the product too and I love it.