Ponytail hair weird angles

edutzugayaedutzugaya Posts: 18
edited March 2019 in New Users

Hy,

so i've fitted a ponytail hair on a g8f and the ponytail has weird agles on it. I've attached a photo for reference. Why is this happening? I have some sliders for the hair but whatever i do it's never straighten out. The only thing i can do to look real is to unfit it and manually xyz it on the head so it looks like the real thing. Any ideas on how i can make it so it's straight on the g8f head?


Edit: the ponytail is straight ONLY in zero position, as soon as i move her in a pose, this happenes, i guess is the collision with the neck, back and si on ... still don't know what to do...

Screenshot_8.jpg
665 x 624 - 250K
Post edited by edutzugaya on

Comments

  • jestmartjestmart Posts: 4,449

    Is the hair meant for that figure?  Auto-Fit will remove custom bones and can force the mesh to follow the figure's bones/rigging in unexpected and often bad ways.

  • Yeah the hair is meant for g8f. is there any solution besides autofit ? I don't wanna manually fit it everytime i change the pose...

  • scorpioscorpio Posts: 8,415

    Put the figure in the default position.

    Load the hair do not fit to.

    Translate and scale the hair to fit.

    Parent in place.

    If you have problems fitting it closely enough add a smoothhing modifyer and set the colision to the figure. If the hair hasa separate cap do this to that.

  • L'AdairL'Adair Posts: 9,479

    @edutzugaya, You mention the hair is for G8 female. Are you trying to fit the ponytail on a G3 female, by any chance?

  • Seven193Seven193 Posts: 1,080
    edited March 2019

    Are you using any body scaling morphs on the g8f?  That might causing "fitted" things to distort more than normal, even hair I guess, that drops pass the neck.  Hair with bones might be able to compensate better with scaling, but I don't think you will find any ponytails with bones unless you know how to add them yourself.

    Post edited by Seven193 on
  • scorpio said:

    Put the figure in the default position.

    Load the hair do not fit to.

    Translate and scale the hair to fit.

    Parent in place.

    If you have problems fitting it closely enough add a smoothhing modifyer and set the colision to the figure. If the hair hasa separate cap do this to that.

    That's manually ... after i do all that you said (tried it before though) when trying to pose, the hair does not follow the character ... it's just staying where it was before posing.

    L'Adair said:

    @edutzugaya, You mention the hair is for G8 female. Are you trying to fit the ponytail on a G3 female, by any chance?

    No, i've got both G3 and G8 hair, both behave the same, and the character is 100% g8f.

    LE: i didn't know that paernting to the head will follow the character after posing. Nice, that should do it.

     

  • L'AdairL'Adair Posts: 9,479

    Yeah the hair is meant for g8f. is there any solution besides autofit ? I don't wanna manually fit it everytime i change the pose...

    This ^^^ confused me. I thought you were trying to fit G8F hair to another generation. (Obviously, I didn't catch the context of the previous posts.)

    If the character is G8F and the hair is for G8F, the distortion you are seeing is most likely caused by the shaping morph of the character not being specifically supported by the artist. If you dialed out the character shape, I'd expect to see the distortion go away. (While not helpful to this situation, it's good information to know. Hair is not the only conforming asset that distorts with the character's shape.)

    Parenting the hair as Scorpio suggested is a good work-around. Just be sure to parent the hair to the head, so it will move with the head when you pose the character.. This is a a technique that will come in handy time and again. I've even used it to fit an M4 hair to a G3 male.

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