What files can i import into DAZ

What files besides OBJ can i import to DAZ and it what folder should i place them to 
have the texures working? Is MAX and 3D okej files?

I have an OBJ of a old Warship but when i import it, it comes without the textures-But in the folder on my
harddrive i can see the textures in the folder-So i suppose i have to bring it in to the content folder
to make it work-But question is: If i just place the folder in My Library where will it end up
in Content folder!?

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,839

    You can apply the textures through the Editor tab of the Surfaces pane - you need to select all surfaces that use the same map (with luck that will be clear from which maps are included) in the list on the left, then for each map type you click the little square next to the colour or strength control>Browse and select the map.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,208

    Sometimes they load depending on what Obj it is and what it was exported from, DAZ does like the maps in the same folder as the obj if it is going to load

  • My 3D SpinMy 3D Spin Posts: 608

    That dident give me an answer to if i should place it in a folder in My Library -
    and as for the Surface tab-It would take me hours if not days to figure out what goes where!

    So my take is if an OBJ loads without texture its useless!

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,208

    Doesn’t matter where you place it that’s your answer but the maps do have to be in the same location as the obj not a sub folder if they are going to load at all if they don’t then you have to do it manually, it all depends on the contents of the Mtl file and that depends what it was originally exported from, useless if you indeed don’t wish to manually do it I guess otherwise simply a lot of work devil but you only have to do it once you could then save it as a prop in which case it is probably better indeed to have it in a folder somewhere in your library so it can find the textures again.

    and no you cannot import a Max file, 3D studio Max is the only thing that will open that

    you can try importing the obj into Hexagon and seeing if it loads the textures 

    sometimes that will

    then you can send it via the bridge to DAZ studio

    if you own Poser that is very good at loading most objects with textures too and can save a pp2 DAZ studio can load.

    all I can suggest I am afraid

  • jestmartjestmart Posts: 4,449

    In Studio's Content Directory Manager you will see there is an Other Formats option.  You can create an Other Formats Library folder and set the path to it.

  • FSMCDesignsFSMCDesigns Posts: 12,754


    So my take is if an OBJ loads without texture its useless!

    That is up to you, sometimes the textures load sometimes they don't. I load .OBJs all the time and sometimes I have to add the textures. It help when you use the surface selection tool that way when you select a section in the surfaces section, it highlights the area on the model to give you a better idea of what the texture might be based on where it is going..

    Another thing you could try is load the .OBJ into another program and if it loads the textures save it from that progam and see if it loads into DS with the textures this time. that has been my experience also.

    As mentioned, ,OBJ is pretty much you only choice for importing

  • SpottedKittySpottedKitty Posts: 7,232

    I have an OBJ of a old Warship but when i import it, it comes without the textures-But in the folder on my
    harddrive i can see the textures in the folder

    Is there a .mtl file matching the name of the .obj file? That's where the texture links and texture file names are stored for .obj models.

  • Roman_K2Roman_K2 Posts: 1,239

    So my take is if an OBJ loads without texture its useless!

    You're not LOADING the file you're importing it. It is possible to appy any texture onto the model you've imported, and you can adjust the size and position of the texture to some degree.

    You could also apply a shader to the entire model. For example many "space ship freighter" type models will take a grunge shader or rusted dirty metal - whatever - very nicely.

    Rendering two or three times (or more) with different shader each time, and then combining the results in an image editor can be a way of introducing some variety to your textures. So is adjusting the BUMP maps (or adding a BUMP map of your own) and trying different finishes: matte, glossy, metallic etc.

  • Roman_K2Roman_K2 Posts: 1,239

    Here is a freebie rocket ship .OBJ downloaded from one of the other CG sites. I gave it an all-over glossy red shader, and then I noticed that one material zone or texture definition carried over into DAZ Studio 4.10

    So in the first (top) window I was able to play at three different glass shaders. All in all I rendered 6 times - three renders were for different "exhaust" effects. Then I combined elements of five of the renders, in an image editor and added a bit of "movement".

    rocket-obj-file.jpg
    1600 x 3960 - 232K
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