Dynamic Clothing on imported OBJ

I've imported a vehicle from an OBJ file.  I want to drap a dymanic cloth from Opitex but it won't collide with the vehicle.  It seems like the vehicle is invisible to collision detection when I set the "garment" to "colide with" the vehicle.  Is there a way to make the surfaces of the vehicle detectable for the drape?  Would it be possible to use the geometry editor to change the vertices / polygons to something it sees?  I've also tried to add a SubD with no results.  Is this possible?

Comments

  • SpottedKittySpottedKitty Posts: 7,232

    One possibility which I come across now and then is that the mesh density of the cloth and of the object it's draping over should be roughly similar. The match doesn't have to be exact, but if the difference is too large, the mesh of one object will slip through the gaps in the mesh of the other object.

    Which of the objects did you try adding the SubD to? Try the other one, and see if that helps.

    Something that I've had some success with now and then — do you have the full dynamics plugin, or only the free version? If you have the full one, you'll have the two extra sub-tabs in the Dynamic Clothing pane. Switch to the Preferences sub-tab and tick the "Face-Body Intersection" box. What that does is make the collision between two surfaces, rather than two net-like meshes, so any difference in mesh density is less of an issue, and the collision is more likely to work.

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