OBJ file won't show properly in Zbrush
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Hi, I exported a Daz3d figure and saved as OBJ file. When I import it in Zbrush the figure is see through and the surface is not smooth, it has squares all over the body. Does anyone know how I can make the figure solid (not see through) and the surface be smooth?
Thanks
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zbrushbody.jpg
619 x 803 - 107K
Comments
`remember to invert the geomotory when importing. There's a click box.
In Zbrush under Tool I click on import and choose my OBJ but there is no choices shown. Please help.
Zbrush by default shows geometry single sided. There is a button under Display Properties that is labeled Double (Sided) to switch that. I don't know if its actualy changing the geometry or if its just a change in preview, propably its the second because its listed under Display Properties.
But the current issue you see comes from the so called Normals that got somehow inverted. Now you see the inside but not the outside of the geometry - very confusing.
Maybe do a second OBJ export and check the Daz Studio export options - they should look something like this:
The Normals are saved for every vertex and beside of other things it tells the 3D programm which side is outside and which side is inside if it is set to be single sided.
I don't think there is a smooth shaded preview in ZBrush. If you want to have the geometry looking smooth go to the tools pallet and under Geometry press the Divide button once (Ctr+D) with Smt (smooth-subdidisions) option checked. Then sculpt your morph or whatever and before exporting turn down the SDiv slider (Subdivisions / mesh resolution) back to base level in the Geometry pallet.
With Subdivision level one in ZBrush you see the same smoothed mesh resolution as you see the figure in DazStudio with High Res and SubD preview level one settings.