Batch Render Doesn't Always Clean VRAM Anymore

Hi everyone! :D

I'm using the Batch Render, that is a wonderful tool: https://www.daz3d.com/batch-render-for-daz-studio-4-and-rib

In the last days I've noticed something that didn't happen some time ago: every once in a while, it doesn't clear the VRAM properly, and so the following renders fall back to the CPU and take a lot to render.
If I close Daz Studio with the Task Manager and then set everything again, that same render is handled by the GPU, so the scenes I'm talking about are not too big.

It would also be nice, in those cases, to have a "Stop Batch Render" option: if you click "Cancel", it just stops the current render, but then it starts the next one and so on.

I'm not using the "monitor render" option. I'm using the Public Build.

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