Curious issue with gen3, gen8 when exporting to fbx, requesting content creator help

I work a lot with fbx exported from Daz studio to Motionbuilder, as I animate via mocap, face and body.

For quite some time, starting in genesis 3 and continuing through gen 8, that a couple of blendshapes don't export well and have some issues:  eyes side-side and mouth side-side.  Here's a video link to what I'm experiencing  https://tinytake.s3.amazonaws.com/pulse/bryan_steagall-hotmail/attachments/10299349/TinyTake05-04-2019-07-51-33.mp4  as you can notice, when moving in + direction it works well, but not in -  Very noticeable in the mouth side-side but subtle in the eyes side-side, but enough to make it unuseable

So I decided to take a look within Daz Studio to see what might be the problem.. in the above video link, I looked at the parameters of these two blendshapes and noticed that they are calling a couple of blendshape deltas that do not show up anywhere.. (2 separate blendshapes that control movement to each side)  Is there a way to "unhide" these blendshapes so I can have access to them?  I'm hoping that by enabling them, this might solve the problem that I'm having, and I'm not familiar enough with this portion of Studio to figure it out

The reason for all of this?  I'm building a facial rig in Motionbuilder that can be reused from character to character, to make it easier to keyframe or use facial mocap.

Thanks for your help!

Comments

  • Bryan SteagallBryan Steagall Posts: 238
    edited April 2019

    Ok, digging around, I found the side-side individual blendhsapes for the mouth, and was able to enable them and export..  but the eyes have two shapes that I can't seem to find.

    The individual mouth side left and side right work correctly in mobu, when using the slider to 100% as I expected.. but interestingly, when going negative in either, it experiences the same issue as the combined mouth side-side.. so it is something on how studio is exporting these combined blendhsapes.

    Why only on these two and not the others? hmmm

     

     

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    Post edited by Bryan Steagall on
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