CARRARA CHALLENGE 46: Get your Retro on
CARRARA CHALLENGE 46: Get your Retro on
From The 1930's Pulp Magazines To the 60's Psychedelic trips, the 60's/70's/80's TV shows/Cartoons/Movies, & 70's Disco Dancing Craze – get those Flared Trousers on & show us your moves!
DA RULES -
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YOU Can do up to 3 carrara renders or in an external renderer for which there is a carrara plug-in (eg LuxRender, Octane) with your interpretation of the theme. Animation is welcome.
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Post-work is welcome
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Images Must be new, unpublished before the start of this challenge, to remain unpublished outside of the challenge while the challenge is on.
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There Must be at least One use of Shader manipulation in the scene setup. This can be as simple as swapping a texture file or as complicated as you want to make it.
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A WIP (work in progress) image showing your shader manipulation (Shader Room) must be posted to the WIP thread. Emphasis is on showing how the shaders can be manipulated, work flows are welcome and encouraged.
Thank you to our generous sponsor DAZ3D for offering the following awards to the winners:
1st Place: $80.00 towards DAZ3D owned item(s)
2nd Place: $50.00 towards DAZ3D owned item(s)
3rd Place: $40.00 towards DAZ3D owned item(s)
4th Place: $20.00 Towards DAZ3D OWNED ITEM(s)
(Can only Win Once)
DATES to Remember-
WIP Thread Opens: Saturday, 06 APRIL 2019
Entry Thread Opens: Saturday, 27 APRIL 2019
Entry Thread Closes/Voting Begins: Saturday, 11 MAY 2019 23:59:59 CST (GMT-6), Monday, 13 MAY 2019 23:59:59 CST (GMT-6)
Voting Ends: Saturday, 18 MAY 2019 23:59:59 CST (GMT-6), Monday, 20 MAY 2019 23:59:59 CST (GMT-6)
Comments
Expanded Rules/FAQ-
I'l try to clarify rules and collect the answers to any questions about the challenge in this post so people new to the thread can find it easily.
Content Use
Use of any and all content is allowed Subject to the Forum Terms of service.
Used content should be credited in the Entry Thread.
Participants are encouraged to create or modify content, but it is not required.
Post-work
Post-work is allowed and welcome.
Entrants are encouraged, but not required, to explain their post-work in the WIP thread so that others can learn from it.
At least a brief description of post-work done should be included with the final entry in the Entry Thread.
Winners
The winner of the Challenge gets to pick the theme for the next Challenge and to make changes to the rules if they wish.
The winner of the Challenge will be the host for the next Challenge, but they may pass the hosting duties to any of the other winners if both agree, or to any other member of the forum if none of the winners is able or willing to host the next Challenge.
Would "Real Genious" Be retro or do I need to back to "Close Encounters" ?
Real Genius qualifies as it is an 80's movie, you could do a Close Encounters render as well !!!
Hello Misty, D3,M3,V3,A3,S3,H3,F3 are all considered retro, as well as the Poser Dork & Posette, hope you have time for a Challenge render !
PA Sponsor - Stonemason
A very big thank-you to Stonemason for generously sponsoring the Challenge !!!
Stonemason will select one of the entries with the winner picking one item out of Stonemason's store.
It's been said that when Stonemason releases an item it's best not for the other PA's to release at the same time as Stonemason will get all of the sales.
I have many of Stonemason's products and can heartily recommend them.
https://www.daz3d.com/the-streets-of-asia-4
https://www.daz3d.com/misty-river-gorge
https://www.daz3d.com/stonemason
Do You Need Inspiration ?
Retro style https://en.wikipedia.org/wiki/Retro_style
Retrofuturism https://en.wikipedia.org/wiki/Retrofuturism
Disco Dance https://www.thoughtco.com/disco-dance-basics-1007386
Category:1960s American television series https://en.wikipedia.org/wiki/Category:1960s_American_television_series
60s TV Shows https://www.imdb.com/list/ls026962325/
List of animated television series of the 1960s https://en.wikipedia.org/wiki/List_of_animated_television_series_of_the_1960s
Category:1970s American television series https://en.wikipedia.org/wiki/Category:1970s_American_television_series
70s Tv Shows https://www.imdb.com/list/ls026966371/
List of animated television series of the 1970s https://en.wikipedia.org/wiki/List_of_animated_television_series_of_the_1970s
Category:1980s American television series https://en.wikipedia.org/wiki/Category:1980s_American_television_series
80s Tv Shows https://www.imdb.com/list/ls026966129/
List of animated television series of the 1980s https://en.wikipedia.org/wiki/List_of_animated_television_series_of_the_1980s
COMIC BOOK + https://comicbookplus.com/
The Pulp Magazines Project https://www.pulpmags.org/
THE PULP Gallery https://get.google.com/albumarchive/115487903311841341778?source=pwa
Movie and Radio Guide https://archive.org/details/movie-and-radio-guide
Starlog Magazine https://archive.org/details/starlogmagazine
The Australian Womens' Weekly Magazine https://archive.org/details/Australian_Womens_Weekly
Amazing Stories Magazine https://archive.org/details/amazingstoriesmagazine
IF Magazine https://archive.org/details/ifmagazine
Interzone Magazine https://archive.org/details/interzonemagazine
Webcomic Universe https://archive.org/details/webcomicuniverse
Fawcett Comics https://archive.org/details/fawcett-comics
Fonts-FANCY-RETRO https://www.dafont.com/theme.php?cat=115&l[]=10&l[]=1
Shader Resources -
MC Shaders and Paintbrushes 2018 Set 1 Carrara: https://www.daz3d.com/mc-shaders-and-paintbrushes-2018-set-1-carrara
MC-MMM Carrara: https://www.daz3d.com/mc-mmm-carrara
Carrara Pro Master Shaders:
https://www.daz3d.com/carrara-pro-master-shaders
CPMS Savage Beasts: https://www.daz3d.com/cpms-savage-beasts
DigitalPainters Shader Bundle: https://www.daz3d.com/digitalpainters-shader-bundle
Digital Painters Shaders (Comes with Carrara 8.5 PRO): https://www.daz3d.com/digital-painters-shaders
DigitalPainters Shaders Vol III: https://www.daz3d.com/digitalpainters-shaders-vol-iii
Ringo Monfort Skin Shaders - “Very Highly recommended”: https://www.daz3d.com/ringomonfort
DP Carrara Master Collection Shaders: https://www.daz3d.com/dp-carrara-master-collection-shaders
GKD Skin Ultimate M4: https://www.daz3d.com/gkd-skin-ultimate-m4
GKD Skin Ultimate (V4): https://www.daz3d.com/gkd-skin-ultimate
TheSSS : https://www.daz3d.com/thesss
Toon Generation 4: https://www.daz3d.com/toon-generation-4
Carraracters Delphinia: https://www.daz3d.com/carraracters-delphinia
Luxus for Carrara: https://www.daz3d.com/luxus-for-carrara
Luxus for Carrara Resource Pack: https://www.daz3d.com/luxus-for-carrara-resource-pack
Bright Eyes for Carrara: https://www.daz3d.com/bright-eyes-for-carrara
Carrara Surface and Skin Shaders: https://www.daz3d.com/carrara-surface-and-skin-shaders
V4 Elite Texture: Maya: https://www.daz3d.com/v4-elite-texture-maya
V4 Elite Texture: Amy: https://www.daz3d.com/v4-elite-texture-amy
V4 Elite Texture: Lana: https://www.daz3d.com/v4-elite-texture-lana
V4 Elite Texture: Marie: https://www.daz3d.com/v4-elite-texture-marie
V4 Elite: Reby Sky: https://www.daz3d.com/v4-elite-reby-sky
Do a SEARCH FOR “Fenrics FOX Den” and check out the downloads and store
Digital Carvers Guild (Some excellent freebies): http://www.digitalcarversguild.com/os.php
Anything Goos (DCG): http://www.digitalcarversguild.com/plugin.php?ProductId=17
Rust Shader for Carrara SHADER PLUS enhanced: https://www.sharecg.com/v/32077/related/7/Material-and-Shader/Rust-Shader-for-Carrara-SHADER-PLUS-enhanced
Anything Grooves (DCG): http://www.digitalcarversguild.com/plugin.php?ProductId=4
Anything Grooves (DCG)-Anything Grooves sample shaders: http://www.digitalcarversguild.com/tutorial.php?TutorialId=24
Anything Grooves (DCG)-Veloute-Grooves sample shaders: http://www.digitalcarversguild.com/tutorial.php?TutorialId=26
SHADER GEL AND STROBE (DCG): http://www.digitalcarversguild.com/plugin.php?ProductId=12
SHADER OPS (DCG): http://www.digitalcarversguild.com/plugin.php?ProductId=11
SHADER OPS (DCG)-Shader Ops sample shader: http://www.digitalcarversguild.com/tutorial.php?TutorialId=25
SHADER OPS 2 (DCG): http://www.digitalcarversguild.com/plugin.php?ProductId=20
SHADERS PLUS (DCG): http://www.digitalcarversguild.com/plugin.php?ProductId=13
SHOESTRING SHADERS (DCG): http://www.digitalcarversguild.com/plugin.php?ProductId=22
SHOESTRING SHADERS – Details: http://www.des-web.net/html/details.html
ShoeString Shaders – Samples: http://www.des-web.net/html/samples.html
TERRAIN TOOLS (DCG): http://www.digitalcarversguild.com/plugin.php?ProductId=19
TOON! PRO (DCG): http://www.digitalcarversguild.com/plugin.php?ProductId=15
WIREFRAME PRO (DCG): http://www.digitalcarversguild.com/plugin.php?ProductId=16
ENHANCE:C https://www.daz3d.com/forums/discussion/comment/3919231/#Comment_3919231
http://www.digitalcarversguild.com/plugin.php?ProductId=18
Free collection of 328 Carrara Shaders made from Nobiax's Freebie Textures! (Warning it's a big download): https://www.daz3d.com/forums/discussion/52849/free-collection-of-328-carrara-shaders-made-from-nobiax-s-freebie-textures-link-fixed-i-hope
Professional 3D SHADERS for Carrara (Look in Shader Packs): http://carraracafe.com/downloads/?did=43
Ocean with Easily Animated Foam (Look in Shaders): http://carraracafe.com/downloads/?did=43
Carrara Procedural water shader: http://www.sharecg.com/v/38463/texture/carrara-procedural-water-shader
Water Shaders for Carrara: https://www.sharecg.com/v/17976/browse/7/Material-and-Shader/Water-Shaders-for-Carrara
Condensation: http://www.sharecg.com/v/38488/related/7/Material-and-Shader/Condensation
Clay render shader (Look in Shaders): http://carraracafe.com/downloads/?did=43
Vyusur Universal shaders for skin and hair - https://www.daz3d.com/forums/discussion/comment/4460556/#Comment_4460556
Carrara A3 & V3 Procedural Skin Shaders - Material and Shader: https://www.sharecg.com/v/82693/
Carrara V4 Procedural Skin Shader and hair: https://sharecg.com/v/77436/browse/7/Material-and-Shader/Carrara-V4-Procedural-Skin-Shader-and-hair
Human skin shaders for carrara(revise): https://www.sharecg.com/v/35260/related/6/Texture/Human-skin-shaders-for-carrararevise
Jessie skin shaders for carrara(revise): https://sharecg.com/v/35259/gallery/6/Texture/Jessie-skin-shaders-for-carrararevise
james skin shaders for carrara(revise): https://sharecg.com/v/35258/gallery/6/Texture/james-skin-shaders-for-carrararevise
V4 skin shaders for carrara(revise): https://sharecg.com/v/35266/gallery/6/Texture/V4-skin-shaders-for-carrararevise
Reptiles Skin Shaders for Carrara(revise): https://www.sharecg.com/v/35264/browse/Texture/Reptiles-Skin-Shaders-for-Carrara(revise)
mill horse dark skin shaders for carrara(revise): https://sharecg.com/v/35265/gallery/6/Texture/mill-horse-dark-skin-shaders-for-carrararevise
panther realistic skin for carrara(revise): https://sharecg.com/v/35263/gallery/6/Texture/panther-realistic-skin-for-carrararevise
MeatGrinder: http://www.sharecg.com/v/37277/related/7/Material-and-Shader/MeatGrinder
Carrara Satin: https://www.renderosity.com/mod/freestuff/carrara-satin/65251
Carrara Satin (Look in Shaders): http://carraracafe.com/downloads/?did=43
Silk Organza Procedural Shaders for Carrara 6.1: https://www.renderosity.com/mod/freestuff/silk-organza-procedural-shaders-for-carrara-6-1/50259
Watered silk procedural shaders for Carrara 6.1: https://www.sharecg.com/v/24272/related/7/Material-and-Shader/Watered-silk-procedural-shaders-for-Carrara-6.1
Thai silk procedural shaders for Carrara 6.1: http://www.sharecg.com/v/24886/related/7/Material-and-Shader/Thai-silk-procedural-shaders-for-Carrara-6.1
PVC Shaders for Carrara 6: https://www.sharecg.com/v/20478/gallery/7/Material-and-Shader/PVC-Shaders-for-Carrara-6
Carrara Latex Shaders by CoolArtDude (Vol. 1-3) (Look in Shader Packs): http://carraracafe.com/downloads/?did=43
Wet Cloth Shaders for Carrara(revise): http://www.sharecg.com/v/35261/gallery/6/Texture/Wet-Cloth-Shaders-for-Carrararevise
Flag Cloth Shaders for Carrara(revise): https://sharecg.com/v/35262/gallery/6/Texture/Flag-Cloth-Shaders-for-Carrararevise
Checkers by Selina: https://www.daz3d.com/forums/discussion/325236/out-the-box-checkers
OUT THE BOX: Natural Patterns - Water: Waves by Selina - https://www.daz3d.com/forums/discussion/330236/out-the-box-natural-patterns-water-waves#latest
Riveted Chainmail Shaders for Carrara: http://www.ageofarmour.com/3d/free/carrara-chainmail-shaders.html
Sequin Shaders for Carrara: http://www.ageofarmour.com/3d/free/carrara-sequin-shaders.html
Procedural Camo Shaders for Carrara 5 Pro: https://www.sharecg.com/v/27075/Material-and-Shader/Procedural-Camo-Shaders-for-Carrara-5-Pro
Stonemasons US2 for Carrara: https://www.sharecg.com/v/38219/related/7/Material-and-Shader/Stonemasons-US2-for-Carrara
Artielads shaders 001 from Cufa's Arts: https://sharecg.com/v/43620/related/6/Texture/Artielads-shaders-001-from-Cufas-Arts
Artielad's Shaders 002 from Cufa's Arts: https://www.renderosity.com/mod/freestuff/artielads-shaders-002-from-cufas-arts/61636
Eclypsys 7 Carrara Shaders: https://www.renderosity.com/mod/freestuff/eclypsys-7-carrara-shaders/75437
Marble Shader for Carrara: https://www.renderosity.com/mod/freestuff/marble-shader-for-carrara/60618
metals and metallic paints for carrara: https://sharecg.com/v/75085/browse/7/Material-and-Shader/metals-and-metallic-paints-for-carrara
Metallic Finish Shaders by RingoMonfort (Look in Shaders): http://carraracafe.com/downloads/?did=43
Metallic Flake Paints (C6+): https://sharecg.com/v/42766/related/7/Material-and-Shader/Metallic-Flake-Paints-C6+
Crushed Sapphire: https://www.sharecg.com/v/67250/browse/7/Material-and-Shader/Crushed-Sapphire
CARRARA SHADERS TONY LYNCH DESIGNS: http://www.tonylynchdesigns.com/carrara_shaders.htm
Carrara Wood Shader: https://www.sharecg.com/v/52482/browse/11/Poser/Carrara-Wood-Shader
Inagoni Sample Shaders: https://web.archive.org/web/20050206153802/http://www.inagoni.com/comment.php?comment.news.18
Kixums Planet (Source for Tutorial): https://www.renderosity.com/mod/freestuff/kixums-planet-source-for-tutorial-/60345
Dry Grass Shader for Carrara by Mark Bremmer: http://web.archive.org/web/20160329125337/http://www.markbremmer.com/3Bpages/darkarts.html#p7GPc1_10
New plugin: Phong tessellation and displacement: https://www.daz3d.com/forums/discussion/282246/new-plugin-phong-tessellation-and-displacement
New beta available: PBR, microfacets, Disney, Fresnel and tutti quanti: https://www.daz3d.com/forums/discussion/240836/new-beta-available-pbr-microfacets-disney-fresnel-and-tutti-quanti
New Plugin - triplanar-mapping: https://www.daz3d.com/forums/discussion/166396/new-plugin/p1
The Instance Randomizer: http://www.sparrowhawke3d.com/InstanceRandomizerPage.html
The Auto-MipMapper: http://www.sparrowhawke3d.com/AutoMipMapperPage.html
The MipMapper Shader: http://www.sparrowhawke3d.com/MipMapperPage.html
Carrara models/Scenes/Shaders: Get them then explore the way the shaders have been set up for them !!!!
For those that have them there are also resources that are no longer available in the DAZ3D store so check them out if you have them - Holyforest did a series of great shaders, Inagoni with Veloute 2, Baker & Deeper
Shader Tutorials/Forum Questions & Answers-
wgdjohn's Thread: https://www.daz3d.com/forums/discussion/113511/shader-creating-settings-for-carrara-q-a-come-one-come-all
Carrara Walk Through: Shaders – Pt1:
Basic Textures and Shading in Carrara: http://carraracafe.com/tutorials/basic-textures-and-shading-in-carrara/
Optimizing Your Content – Shader Basics: http://carraracafe.com/articles/optimizing-your-content-shader-basics/
Setting up Basic Materials for Genesis Figures: https://www.daz3d.com/forums/discussion/307266/setting-up-basic-materials-for-genesis-figures
Load and save shaders: http://carraracafe.com/tutorials/load-and-save-shaders/
Save shader channels: http://carraracafe.com/tutorials/save-shader-channels/
PhilW's excellent training videos Now available by Subscription at O'Reillys: https://www.daz3d.com/forums/discussion/165331/changes-to-infinite-skills-carrara-training
Displacement Mapping:
DAZ Studio displacement in Carrara 8: https://karl3d.wordpress.com/2011/08/16/ds-displacement-in-carrara-8/
Normal Map in Carrara 8: http://carraracafe.com/tutorials/normal-map-in-carrara-8/
Bump and Normal Map Comparison Examples in Carrara: https://www.daz3d.com/forums/discussion/144721/bump-and-normal-map-comparison-examples-in-carrara/p1
Advice for setting displacement and SSS: https://www.daz3d.com/forums/discussion/141746/advice-for-setting-displacement-and-sss
Carrara Multi-Channel Mixer Tutorial: http://carraracafe.com/tutorials/carrara-multi-channel-mixer-tutorial/
Shaders with multiple domains: http://carraracafe.com/tutorials/shaders-with-multiple-domains/
Add Shader Layers: http://carraracafe.com/tutorials/add-shader-layers/
Shader operations: https://www.daz3d.com/forums/discussion/216246/shader-operations
Any chance there are shader folders? https://www.daz3d.com/forums/discussion/177136/any-chance-there-are-shader-folders
Terrain Shading: http://carraracafe.com/tutorials/terrain-shading/
Landscape Tutorial by Johannes Rosenberg (In Pack 1-Misc_tutorials): https://www.daz3d.com/forums/discussion/234011/forgotten-carrara-tutorials-and-videos
Building Carrara Terrains Intro: https://www.daz3d.com/forums/discussion/37867/building-carrara-terrains-intro
Texturing terrain: https://www.daz3d.com/forums/discussion/188021/texturing-terrain
Terrain Bump Shader Question: https://www.daz3d.com/forums/discussion/10674/shader-question
Anything Goos (DCG)-Get started with Anything Goos for Carrara: http://www.digitalcarversguild.com/tutorial.php?TutorialId=23
Anything Goos and Octane: https://www.daz3d.com/forums/discussion/195631/anything-goos-and-octane
Anything Grooves (DCG)-Get started with Anything Grooves: http://www.digitalcarversguild.com/tutorial.php?TutorialId=15
Anything Grooves (DCG)-Make the most of Adaptive Mesh: http://www.digitalcarversguild.com/tutorial.php?TutorialId=17
Anything Grooves (DCG)-Smooth text lines with Anything Grooves: http://www.digitalcarversguild.com/tutorial.php?TutorialId=18
Anything Grooves (DCG)-Stone wall: http://www.digitalcarversguild.com/tutorial.php?TutorialId=16
SHADER GEL AND STROBE (DCG)-Crosshair spotlight: http://www.digitalcarversguild.com/tutorial.php?TutorialId=5
SHADER GEL AND STROBE (DCG)-Flickering neon signs: http://www.digitalcarversguild.com/tutorial.php?TutorialId=7
SHADER GEL AND STROBE (DCG)-Psychedelic light show: http://www.digitalcarversguild.com/tutorial.php?TutorialId=6
SHADER OPS (DCG)-Shader Ops sample shader: http://www.digitalcarversguild.com/tutorial.php?TutorialId=25
SHADER OPS 2 (DCG)-Camera Mapping: http://www.digitalcarversguild.com/tutorial.php?TutorialId=35
SHADER OPS 2 (DCG)-Explore Light Mangler: http://www.digitalcarversguild.com/tutorial.php?TutorialId=34
whatever shader ops2 camera view shader: https://www.daz3d.com/forums/discussion/249/whatever-shader-ops2-camera-view-shader
SHADERS PLUS (DCG)-Get started with GI Shadow Catcher: http://www.digitalcarversguild.com/tutorial.php?TutorialId=2
TERRAIN TOOLS (DCG): http://www.digitalcarversguild.com/tutorial.php?TutorialId=29
TOON! PRO (DCG)-Get started with Toon! Pro: http://www.digitalcarversguild.com/tutorial.php?TutorialId=36
Digital Carvers Guild - WIreframe Pro/ToonPro: https://www.daz3d.com/forums/discussion/42907/digital-carvers-guild-wireframe-pro
ENHANCE:C -Getting started with Enhance:C : http://www.digitalcarversguild.com/tutorial.php?TutorialId=28
ShoeString Shaders - CBR Preview: http://www.des-web.net/html/cbr_preview.html
ShoeString Shaders - MultiCh Mixer: http://www.des-web.net/html/multich_mixer.html
Scaling shaders in Carrara: http://www.holyforest-shaders.com/page26/page31/page31.html
Is there a simple way to scale a shader?: https://www.daz3d.com/forums/discussion/309276/is-there-a-simple-way-to-scale-a-shader
Scaling Texture maps: https://www.daz3d.com/forums/discussion/173181/scaling-texture-maps
How to convert Carrara Shaders to Octane Materials FAST. Tutorial.:
Transparency Shader tour: http://carraracafe.com/tutorials/transparency-shader-tour/
How to create Transparency and Glass: http://carraracafe.com/tutorials/how-to-create-transparency-and-glass/
Frosted Glass: http://carraracafe.com/tutorials/frosted-glass/
Model a bottle: http://carraracafe.com/tutorials/model-a-bottle/
Natural Shaders tour: http://carraracafe.com/tutorials/natural-shaders-tour/
Making windows shader for a distant skyline: http://carraracafe.com/tutorials/making-windows-shader-for-a-distant-skyline/
Electrical Effect animated shader: http://carraracafe.com/tutorials/electrical-effect-animated-shader/
Create Specular Skin Effects in CARRARA: http://carraracafe.com/tutorials/create-specular-skin-effects-in-carrara/
Glowing lips in Carrara: http://carraracafe.com/tutorials/glowing-lips-in-carrara/
Real eyes for Victoria 4: http://carraracafe.com/tutorials/real-eyes-for-victoria-4/
Eye Caramba for V4 and M4: https://direct.daz3d.com/forums/discussion/169816/eye-caramba-for-v4
black eye: https://www.daz3d.com/forums/discussion/50941/carrera-black-eye-it-must-be-me-it-can-t-be-designed-this-way
Eyes in Carrara: https://www.daz3d.com/forums/discussion/comment/4267291/#Comment_4267291
skin presets for luxus carrara?: https://www.daz3d.com/forums/discussion/314216/skin-presets-for-luxus-carrara
A SSSlight discusssion about SSS in Carrara...: https://www.daz3d.com/forums/discussion/279551/a-ssslight-discusssion-about-sss-in-carrara
SSS shaders on Poser models: https://www.daz3d.com/forums/discussion/8075/sss-shaders-on-poser-models
Subsurface Scattering: http://carraracafe.com/tutorials/subsurface-scattering/
SSS vs Glow Channel for Skin: http://carraracafe.com/tutorials/sss-vs-glow-channel-for-skin/
How to apply a shader on a Hair in Carrara?: http://www.holyforest-shaders.com/page26/page28/page28.html
Hair in Carrara: https://www.daz3d.com/forums/discussion/comment/4357981/#Comment_4357981
How To - Use an Height Map as a Distribution Shader: https://www.daz3d.com/forums/discussion/270961/how-to-use-an-height-map-as-a-distribution-shader
replicator not honoring shader map distribution: https://www.daz3d.com/forums/discussion/138951/replicator-not-honoring-shader-map-distribution
Stones in a Stream Bed: http://carraracafe.com/tutorials/stones-in-a-stream-bed/
Trees on Terrain: http://carraracafe.com/tutorials/trees-on-terrain/
Mapping and Shading in Carrara ¼: http://www.sharecg.com/v/30040/related/3/Video-Tutorial/Mapping-and-Shading-in-Carrara-1-4
Mapping and Shading in Carrara 2/4: http://www.sharecg.com/v/30042/related/3/Video-Tutorial/Mapping-and-Shading-in-Carrara-2-4
Applying Photorealistic Shaders in Carrara ¾: http://www.sharecg.com/v/30043/related/3/Video-Tutorial/Applying-Photorealistic-Shaders-in-Carrara-3-4
Displacement Maps and Projection Channels 4/4: http://www.sharecg.com/v/30045/related/3/Video-Tutorial/Displacement-Maps-and-Projection-Channels-4-4
Wrecked Cars Tutorial, Applying Rust Shaders to Awkward Models: http://carraracafe.com/tutorials/tutorial-wrecked-cars-tutorial-applying-rust-shaders-to-awkward-models/
Rust: http://carraracafe.com/tutorials/rust/
One way to make a planet: https://www.renderosity.com/mod/tutorial/?tutorial_id=2024
following a Tutorial about Planet in Carrara: https://www.daz3d.com/forums/discussion/30284/following-a-tutorial-about-planet-in-carrara
How to Make a Fake Planet: http://carraracafe.com/tutorials/how-to-make-a-fake-planet/
Make a Hologram effect in Carrara: http://carraracafe.com/tutorials/make-a-hologram-effect-in-carrara/
Applying Grunge/Blood textures in Carrara: http://carraracafe.com/tutorials/grunge-blood-textures-in-carrara-i/
Using shaders in Carrara - the Age case:
Fixing Poser shaders: http://carraracafe.com/tutorials/fixing-poser-shaders/
Translucency: http://carraracafe.com/tutorials/translucency/
fresnel: https://www.daz3d.com/forums/discussion/276471/fresnel
Making Graffiti: http://carraracafe.com/tutorials/making-graffiti/
Bryce to Carrara: https://www.daz3d.com/forums/discussion/314246/bryce-to-carrara
Bryce Textures In Carrara: http://carraracafe.com/tutorials/bryce-textures-in-carrara/
Materials question... re: parametric mapping: https://www.daz3d.com/forums/discussion/295026/materials-question-re-parametric-mapping
Apply a jpg image to an object: https://www.daz3d.com/forums/discussion/284276/apply-a-jpg-image-to-an-object
Shadering: https://www.daz3d.com/forums/discussion/268321/shadering
How to get shapes in shaders?: https://www.daz3d.com/forums/discussion/203806/how-to-get-shapes-in-shaders
Help building a CEL shader: https://www.daz3d.com/forums/discussion/150931/help-building-a-shader
Obtain shader name in exported OBJ file: https://www.daz3d.com/forums/discussion/148521/obtain-shader-name-in-exported-obj-file
Any suggestions for a good plywood shader: https://www.daz3d.com/forums/discussion/144241/any-suggestions-for-a-good-plywood-shader
Particle - shader question: https://www.daz3d.com/forums/discussion/1426/particle-shader-question
Good stuff, Bunyip! You put a bunch of work into this. Much appreciated.
you win already @Bunyip02_Carrara just with the explanations and examples...
done and dusted
but I may do an AstroBoy render anyways
Holy Wow, Bunyip02!!! What an amazing intro!!!
I can barely get my machine to render anything... but I'll try! Now to try and absorb some of this amazing content you've opened with. What a trove o' info!!! I love you, man!
Before my Carrara machine took a dive, I was working really hard on new Rosie and Dartanbeck hero characters using GenX2 to bring Genesis 2 and generation 4 shapes and other morphs into Genesis 1 figures, which was a really fun ride! I can't wait to get my new computer and get back into that!
In ther process, I was also making some (more to the point now! LOL) really cool shaders. Being able to use Genesis 1 allows me to pick from any of the Genesis 1 or Generation 4 UV sets for the character in question. So I was really getting wild with the Multilayer shader setting and making Color, Highlight and Bump channels into mixing boards of possibilities for different situations - even animating differences in any of those channels, which always makes for really fun render test animations!
Taking this same principle another step further, I started making setups like that for various other materials, like cloth, props and terrains.
Also in the interim while I was kinda missing there for a long while, I lost my fear of buying DUF-only products for certain things, like vehicles and scenery sets, for example. yeah... I'm still cautious about it - I still look deeply at anything that only has Daz Studio as compatible software, but for a lot of things, if I really like how the product looks, I go ahead and take the plunge. Buying from artists that always seem to make things that work for me has helped make me feel more confident in this regard. If I do get something that isn't very Carrara-friendly, I don't really mind, since I do intend to learn to play in DS eventually ;)
Anyway, I've been having a lot of fun with the cool PBR-style maps that these products come with now. Metallic adjusting maps now allow me to have better map support for the Shininess channel, so I can vary how tight or broad the light interacts with the surface... which is really cool!
Anyway... really looking forward to trying to get something going for this!
Also, thanks for the cool enthusiasm! Sweet!
could use some wisdoms on skin highlights my efforts looks like bits of white string
or looks like a tear in texture seam doh
Thanks UB, inspiration for the work was wgdjohns shader thread - will update it with the results of the challenge when voting is done.
Thanks Stezza, looking forward to the AstroBoy render, maybe Alf as well ?
Thanks Dart, loved your tutorials and your resource list for Carrara, thought it would be nice to do a list dedicated to shaders since they are an important part of Carrara. Hope you get an entry in. If you spot anything that needs some words of wisdom please add to it.
Hopefully any questions that get asked will get an answer, hope you get a chance to enter Misty !
If anyone spots some resources or tutorials/forum Q&As that I have missed please let me know and I will update the lists !!!
Happy rendering !!!
In situations like that, go to each of the shader channels that contain a Texture Map, and switch the Filter mode to "Sampling" instead of Fast MipMap
Do this for each of the skin shaders ;)
Good to know - thanks Dart !
Render is still baking so I'll post my WIPs.
Wax On, Wax Off - The Karate Kid
Used a piece of bread for a sponge, modified it's size and shader.
Started by changing the Bread shader from a texture image to a colour, used an orangy colour.
1. For the bump went down and clicked on Natural Functions
2. Chose Cellular
3. Clicked on the Transform tab
4. Changed the overall scale to 0.2
@Bunyip02_Carrara, Excellent choice of theme. Carrara shaders are very powerful. May have to go back and revisit the section of PhilW's tutorials in which he builds the city with just shaders and blocks.
Thanks - lots to learn on shaders !
Render completed.
When did your 'ara take a dive?
The reason i ask is, i just went up tdo Win10 AND I HOPE I don't get issues
It was my Carrara machine (Win 7) that I built six+ years ago. Blew a chip or something in the motherboard, which also attacked my RAM controller, so it's pretty dead now.
My new machine will be Windows 10.
I have been using Win 10 for some time now - no issues (touch wood).
Hope you can squeeze in some renders inbetween your schoolwork !!!
Tutorial - Bryce Materials to Carrara Shader
Written for those who have had very little to do with Bryce
1. Open Bryce, click on little square under figure to open a 2D vertical plane
2. Click on the A icon in the screen to open the Object Attributes tab
3. Adjust the rotate figure in the first box to 90 to get a horizontal plane
4. Click on the triangle adjacent to the Edit to get the Materials tab
5. Click on the triangle to bring up a selection of categories to choose from, click on the category you want
5A. Click on the item in the list displayed that you want
6. Click on a Material that you are interested in
7. Click on the Tick to finish
8. Click on the middle ball to do a render to see what the Material looks like
9. To make changes click on the ball with 4 arrows and move it slightly
10. Click on the M icon in the screen
11. A Materials Lab will appear, to change the scale of the material click on the first circle
12. An Edit Texture will appear, click on each of the numbers to enter a new number, in this case I increased the amount to 375
13. Click on the first circle to change the scale of the second material
14. In the Edit Texture, click on each of the numbers to enter a new number, in this case I increased the amount to 1025
Tutorial - Bryce Materials to Carrara Shader Part II
15. If you look at the Diffuse channel there is nothing selected for this material.
16. Click in the first circle to add it
17. To add the second row, you need to click on Ctrl on your keyboard as you also click the first circle
Note: Both the Materials Lab and the Edit Texture tabs are worth exploring to see what they do
18. Click on the tick when done
19. Click on the render ball to see what the material looks like
20. To save it so it can be used in Carrara, click on File
21. Click on Export Object
22. Choose type of file you want to save it as, I choose obj
23. Locate your folder where you are going to save it to
24. Give it a name that you will remember, I call it after the Material name
25. Click save
26. Open your file explorer to check the files that have been exported. They are bmp files, which when you try and load them into Carrara they will cause an error.
Tutorial - Bryce Materials to Carrara Shader Part III
27. Convert the bmp files with your favourite graphics program. I use XnConvert, just select all of the files to be converted and drag them onto the Imput tab of opened XnConvert
27b. Click on the Output tab and select the format, I chose png
28. Click on the Convert icon
29. Check in your file explorer that you have your new converted files
30. Open Carrara and start a new scene. Click on Plane to insert a 2D plane into your scene.
31. Double click on the Default Shader to open it
32. In the Color slot select Texture Map.
33. Locate the Texture Map and load it.
34. There is also a Texture Map for the Bump slot so select Texture Map.
35. Locate the Texture Map and load it (Note depending on the files created by Bryce export you might be able to pick another texture map)
36. I want to change the texture map to a color green to make it "Green Slime"
37. In the Color slot I select Operators
38. I then select Multiply
Tutorial - Bryce Materials to Carrara Shader Part IV
39. In Source 2 I select Color
40. Click on the Color box to select a color
41. Select the shade of Green I am after
42. How about a bit of Glow as well, select Texture Map
43. Select the difcol map and load it (Note depending on the files created by Bryce export you might be able to pick another texture map)
44. Do a test render to see how it looks
45. If happy with the shader, then save by dragging the Default shader to where you are saving your shaders.
46. Call it a name that you will recognise
47. Save by hitting the OK icon
Dude your quite awesome, do you sleep at all? I am like reading through this thread and thinking wow! Overwhelming. Sorta like Dartanbeck I'm still trying to set up a windows 10 machine and have no experience other than usinjg Macs for 27 years. At least I still have the macs, just have the prob that all my externals are AFP.
Now this being really great resources as well as a contest I will close the tab and find myself a month from now wondering where all this great info was at.
Bookmark thread and well...you know Have so many marked LOL
Would "Real Genious" Be retro or do I need to back to "Close Encounters"
Thanks, I usually get 8 to 9 hours sleep, am on a pension so plenty of freetime during the day.
Will make sure this thread gets put in 3 places in the Carrara forum so it should still be easy to find, will also add "Shader Resources" to the title once the Chellenge is over so it stands out a bit more.
Real Genius qualifies as it is an 80's movie, you could do a Close Encounters render as well !!!