Un-natural skirt behavior!
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Hi everyone!
I'v created a skirt in Blender (around a base, unmorphed G3F character). Imported .obj and run Transfer utility with G3F as source and skirt as target.
As you can see in the attached pics, the skirt looks perfect in the base pose. Horribly deformed and un-natural in a dynamic pose. :-(
What did I do wrong in Blender?
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Skirt_Capture.JPG
912 x 881 - 72K
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Skirt_Capture2.JPG
922 x 925 - 69K
Comments
You will need to do weight painting.
You could also try making it DForce. I haven't been able to find the DForce thread in the forums, or I would reference it for you. Hopefully someone will list it.
Start here:
how-to-use-dforce-creating-a-blanket-draping-clothes-on-furniture-and-much-more-commercial/p1
I was expecting a non-DForce solution as skirts produced before the advent of DForce didn't have the problem...
Have you weight painted before?
Actually no, I didn't weight paint. I was not even aware I had to...
This should be done in Blender, I suppose?
I think you need to do it in Daz Studio.
I am not aware of that you can transder wigth maps from Blender to Daz.