M4 Internal Organs question
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I want M4 Internal Organs on one condition...maybe, idk.
I am always on the lookout for internal organs. I do a lot of gory, violent pictures that sometimes require exposed internal organs.
So I need to know how m4 internal organs work.
Are they seperate figures? Do they have to be conformed to m4? say, if I want to have m4 holding a heart...would that work?
ANd I certainly do like exposed intestines which is my other question. Can you move them? Uncurl them, etc? Or do they just stay like that?
Like, do they have any paremeters other than just moving them left right and rotating them?
Comments
They have some very minimal twisting and bending options, but aren't posable per se. They're mainly intended for medical reference-style renders, not for spill-your-guts effects.
I'll add my 2 cents... The organs are modeled into three figures. Chest, guts and genitals. Each organ within each of the three figures has it's own material group and there are material presets to turn on/off the individual organs in each figure so you can have one or more organs visible. I didn't see any morphs, but you can do the normal rotation/scale parameters on each figure. They don't have to be conformed to M4. Here's a ds render of just the heart. You could add a transmap to mask out additional parts of each organ if there is too much displaying with the default materials.
If you use poser, you can use poser's grouping tool to select the material groups and then you can create props of each organ. I used this along with PP2014's soft body physics to do a render of the organs hanging off a barbed wire fence.... not posting the render here for obvious TOS reasons