Polish's Holiday Hotel Corridor and Hotel Bar
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I entered a Tech Support ticket for this, but thought I would post it here as well for any other searching the forum.
When loaded "!Holiday Hotel Corridor complete set.duf" (located under \Environments\Architecture\Polish\Holiday Hotal Corridor\!Scene and sets ) loads with all of the ceilings deactivated.
The ceilings can be turned back on, but they are buried in the scene assets pretty deep.
Top Level Parent > Holiday Hotel Corridor complete set
Then Child > HHC Corridor A set
Item > HHC Ceiling A > Make this item visible.
Repeat for HHC Corridor B set, C, D, and Elevator Hall.
Post edited by Jason Galterio on
Comments
On a related note, "Holliday Hotel Bar Full Set" doesn't have a floor. And there are issues with the walls looking like pillows and being out of place.
It appears that the geometry of the two side walls, HHB Wall 01 and HHB Wall 02, are blown. There are objects inside HHB Wall 02 (wall pictures) which should be visible but are hidden inside the "pillow."
Also the floor appears to be totally missing, as there isn't a secondary prop that can be added to introduce the floor.
All of Polish's sets come with certain walls or ceiling turned off. This is so you can navigate the scene and set things up with ou them being in the way.
I have filled a ticket on the second issue. It is a conflict between the bar and the bathroom. They have 3 identically named pieces that use the same folder names in the Data file structure instead of being seperated by product like the rest. A simple mistake to make on such a large set.
Your bathroom set should load just fine but if you reinstall the bar, the bathroom use suddenly use the bar floor and the bar will be fine.
I created a ticket for #2 as well, but I was unaware of the bathroom issue. I have loaded that set and didn't have any issues with it.
My only issue with #1 was how buried the ceiling was. It wasn't obvious that it needed to be turned on. I'm use to walls being like that, not ceilings. I only noticed it missing after going through a render process.