Sorry another hardware question concerning studio

Is it possible for a ram issue to cause DS to just shut down? I as because running a memtest has uncovered a bad ram stick. 

This could be the reason for DS behavior and BSOD.

 

Thanks this will be the last hardware question I promise lol.

Comments

  • rames44rames44 Posts: 332

    Yes - if your system’s RAM is defective, this can cause absolutely any application (not just DS) to crash, plus BSOD’s, hangs and all sorts of other problems. 

  • Thanks rames44

  • JamesJABJamesJAB Posts: 1,760

    Also keep in mind that if you have a large amount of RAM, most of your day to day computing will never use more than 4 or 5GB of RAM.
    When you are working with a resource intesive scene, your system will be accessing parts of your system RAM that is normaly idle, so you may have had a bad stick for the entire life of the computer and not known.

  • kenshaw011267kenshaw011267 Posts: 3,805
    JamesJAB said:

    Also keep in mind that if you have a large amount of RAM, most of your day to day computing will never use more than 4 or 5GB of RAM.
    When you are working with a resource intesive scene, your system will be accessing parts of your system RAM that is normaly idle, so you may have had a bad stick for the entire life of the computer and not known.

    This. Removbe or replace the bad RAM ASAP as Windows will continue to try to use that RAM as long as its in your system.

  • Yup I found the bad ram, removed it and it will be sent back for replacement it got a lifetime warranty laugh

  • JamesJABJamesJAB Posts: 1,760

    I'm assuming that the computer in question is the one in your signature?

    If your 32GB is 4x8GB, you might want to remove a second stick bringing your machine down to 16GB for now.
    Doing this will allow your computer to continue running dual channel mode for the RAM (128bit mode)
    Running 3 sticks will default you down to single channel (64bit mode) effectively cutting your memory transfer speed in half.  Just make sure that the two remaining sticks are placed in the correct slots for dual channel mode.

  • ebergerlyebergerly Posts: 3,255
    JamesJAB said:

    Running 3 sticks will default you down to single channel (64bit mode) effectively cutting your memory transfer speed in half.  Just make sure that the two remaining sticks are placed in the correct slots for dual channel mode.

    Does it really matter with Studio if the memory transfer speed is cut in half? I assumed the bottleneck in the process of loading a scene into RAM is the hard drive, not the RAM. 

  • I only have two sticks both are 16GB. One is out that’s the one that failed the other is still in the slot so 

  • Dim ReaperDim Reaper Posts: 687
    ebergerly said:
    JamesJAB said:

    Running 3 sticks will default you down to single channel (64bit mode) effectively cutting your memory transfer speed in half.  Just make sure that the two remaining sticks are placed in the correct slots for dual channel mode.

    Does it really matter with Studio if the memory transfer speed is cut in half? I assumed the bottleneck in the process of loading a scene into RAM is the hard drive, not the RAM. 

    That's an interesting question - how much memory speed affects the loading of a scene.  I do know that I tried putting my content on an SSD earlier in the year and it made no noticable difference to the running of Daz Studio, so I put everything back onto the HDD.  That would suggest that the bottleneck is memory or CPU speed, but I imagine it would be difficult to keep control of all variables to test this.

     

  • LenioTGLenioTG Posts: 2,118
    ebergerly said:
    JamesJAB said:

    Running 3 sticks will default you down to single channel (64bit mode) effectively cutting your memory transfer speed in half.  Just make sure that the two remaining sticks are placed in the correct slots for dual channel mode.

    Does it really matter with Studio if the memory transfer speed is cut in half? I assumed the bottleneck in the process of loading a scene into RAM is the hard drive, not the RAM. 

    That's an interesting question - how much memory speed affects the loading of a scene.  I do know that I tried putting my content on an SSD earlier in the year and it made no noticable difference to the running of az Studio, so I put everything back onto the HDD.  That would suggest that the bottleneck is memory or CPU speed, but I imagine it would be difficult to keep control of all variables to test this.

    Hi :D
    I've experienced a HUGE difference when I put my Daz Products on my NVME SSD, compared to my 3.5" HDD ^^
    Does your SSD have RAM and a good controller?

  • Philippi_ChildPhilippi_Child Posts: 650
    edited April 2019

    SSD I feel is the way to go. My buddy has two in his PC for DS and other programs and he loves them and amazed at the performance of these drives. What's cool is that the manufacturers are making them even smaller that the can fit in slots on the MB like ram sticks. 

    I wish I could afford the size SSD’s I'd like to have for my pc but on a civil service retirement it’s out of the budget for now. But in time I will upgrade to them they are falling in price each year I I want at a 1TB.

    I have 2 1TB mechanical HD's in my machine one as the C: and the other purely content.

    My issues with my mechanical drives is after a long render it takes them a long time to spin up it's like they have been asleep. Does this happen to anyone else using mechanical drives?

    I'm wondering if the reason the HD's in my PC was caused to the bad memory stick?

    Post edited by Philippi_Child on
Sign In or Register to comment.