So G3M got deformed...

Don't know when this started, but I guess I gotta fix it. I loaded a fresh g3m and zeroed it and tried restoring and adjusting rigging to shape, etc. but nothing fixed it. Did a quick check and no other obvious errors come from bending legs, neck, torso, etc.

Just wondering if anyone happens to have seen this and knows the particular cause before I start fresh and reinstall everything for g3m.

 

 

Screenshot - 4_8_2019 , 11_48_44 PM.png
1920 x 1080 - 348K
Screenshot - 4_8_2019 , 11_49_14 PM.png
1920 x 1080 - 352K

Comments

  • ViallyVially Posts: 343

    Do you have ANY other character or morph installed to your G3M?

    I would start by checking the hidden items.

  • JQPJQP Posts: 512
    edited April 2019

    Yeah, of course, I have tons of stuff installed. I looked at hidden items but didn't see anything set at non-zero. It's an awful lot of stuff to scroll through, and very small print. For sure nothing shows up under "currently used."

    Post edited by JQP on
  • Cris PalominoCris Palomino Posts: 11,611

    Select the figure and look under Parameters>Currently Used, there it will list whatever dials are being used on the figure. Since it's under the arm, I would select the root.

  • swordkensiaswordkensia Posts: 348

    This looks very similar to a problem that occured a while ago if you own this product: 

    https://www.daz3d.com/skinchangers

    The Product was updated sometime ago, and the update removes the deformation that occurs to the Base G3 male, you will of course, have to re download and install the revised version.

    S.K.

     

  • JQPJQP Posts: 512

    Thanks for the suggestions everyone, I'll check those first.

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