Strange behavior with rigged model..
![Lwanmtr](https://secure.gravatar.com/avatar/67be57e46cdb75e668f130f2f3108399?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F67be57e46cdb75e668f130f2f3108399_100.png)
I have a model thats rigged to move some parts and rotate others. In Poser it works just fine, but imported into Daz 4.10 and whe I translate the moving parts, they seem to snap back to their 0 position, yet the children stay in their correct location...Also when I change the slider, the part seems to snap to the transformed location until I release...this effect happens when I select and move any of the parts.
Here is a link to a video showing the issue
Does anyone know how to fix this?
Thanks
Comments
How did you import it from Poser? Did you try saving it as a Daz duf file?
I just use import. Yes, I saved it as a daz file after importing...whats in the video was the loaded duf.
Ok, I figred it out, When using xyz transforms on bones, it had to be converted to standard weight mapping, rather than triax.