Strange behavior with rigged model..

I have a model thats rigged to move some parts and rotate others.  In Poser it works just fine, but imported into Daz 4.10 and whe I translate the moving parts, they seem to snap back to their 0 position, yet the children stay in their correct location...Also when I change the slider, the part seems to snap to the transformed location until I release...this effect happens when I select and move any of the parts.

Here is a link to a video showing the issue

Does anyone know how to fix this?

Thanks

Comments

  • 3WC3WC Posts: 1,113

    How did you import it from Poser? Did you try saving it as a Daz duf file?

  • LwanmtrLwanmtr Posts: 13

    I just use import.  Yes, I saved it as a daz file after importing...whats in the video was the loaded duf.

  • LwanmtrLwanmtr Posts: 13
    edited April 2019

    Ok, I figred it out, When using xyz transforms on bones, it had to be converted to standard weight mapping, rather than triax.

    Post edited by Lwanmtr on
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