Animating with High Heels
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Does anyone know of an accurate method for animating a character with high heels? I have tried to use the Aniblocks off set many times but it does not take into account the twisting of the foot so it just makes the feet look like swinging pendulums throughout the animation with very little horizontal contact of the balls of the feet to the ground. This adds a bit of a sliding effect even if, for the given motion the feet don't slide without the offset applied. I generally import a BVH that does not include the high heel pose for the feet and try to apply the pose but can't get it to look right for the whole animation. I have tried importing from 3DXchange with a high heel pose and that also give the sliding feet effect.......................Any ideas???
Comments
I attached a capture to show how the foot remains twisted to the left with the high heel offset applied in the Aniblock
No guru, but my 2 cents;) Sorry, have no solution for your issue, other than skip the aniblocks and make your own keyframed animations in the timeline. I have animated in DS for many years, and there are always issues when using aniblocks, so I've stopped using them...even when the gurus around here use them they rarely look convincing, sudden movements and sliding...
My silver bullet: Don't show the feet if using aniblocks;)
Sven, did I read in the forums on some post that you use Iclone a lot? If so, do you know if the foot contact capability can be transfered to a BVH via 3DXchange?
Sorry, no, not familiar with IClone. Do you own keymate/graphmate? You could try baking the aniblock to the timeline and fix the issue with one of those plugins...