Is it possible to turn a .obj file into a posable model for Daz3D?
seanmarinan80
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in New Users
Is it possible to turn a .obj file into a posable model for Daz3D? I made a humanoid type character, but I want to be able to pose him in Daz3D. Can this be done?
Comments
Yes, though it takes quite a lot of steps. If it isn't an add-on for an existing figure (like clothes) then you need to use the Figure set up pane:
Richard
When applying Daz clothes to a model that has been prepared that way, in order to get the clothes in the right position on the model does it only need for the bones to be in the correct place? or does the placement of the clothes and its fitment also mean that the weight mapping has to be done correctly? I wanted to bring a CBBE body (Calient's Beautiful Body Enhancer for Skyrim/Fallout4) into Daz just so i can apply a piece of Daz clothing to it. Once the clothes are the right shape i was going to export it out as an obj. I was thinking that i get the CBBE body into Daz as an OBJ, rig it like you said but i would not worry about the weight painting part too much. Unless like i had asked if fitment and placement of Daz clothing onto a body rigged that way relied on both bone placement and proper bone weights.
If you made a clone for the original figure (Genesis whichever) for your rigged import then you could use AutoFit, otherwise if the clothes line-up in their zeroed state (or you adjust them to line up, export as OBJ, and reimport) you can just use Transfer Utility to give them weight maps (which may need tweaking either way).