Dforce animated cloth sticking to character
Venator
Posts: 20
Is there any way to stop Dforce clothing from sticking to the skin surface of my character (Vertices?) while animating? It only does it when the hand and arm moves against the cloth and seems to pull it out at certain points, like stretching, I've applied the smoothing modifier and made sure it is activated in parameters and altered the cloth surface to 0.25 bend stiffness but with no luck. Any advice welcome.
Thanks in advance.
Comments
You may need to select your clothing object, then go to the Surfaces tab and crank down the Friction setting if you want your cloth to be more slidy.
Next thing to check would be the collision in your animation. Anytime one object collides with another, vertexes will first pass through the object, then supposedly get fixed by the dForce engine. but what happens is one or two points get resolved, on the wrong side of the colliding object. it happens a lot in DAZ animations, because it has never been an issue, so you will see walk cycles where the models hands pass right through legs or hips to get to the next pose.
Go through the animation frame by frame to see where the hand or arm is just too close and adjust accordingly. Remember the hand and arm need to pass with enough room for the cloth to do whatever bending it is doing during the simulation.
Hope that helps.
Thanks for that information. That seems to be the solution. Not quite up to speed on all these different settings.
Thanks for that.
I double checked that and made the changes before posting this question. It wasn't really an issue. Thanks for pointing it out though.