How do I get rid of an object's base?

I'm importing an .obj of a book found here: https://free3d.com/3d-model/simple-book-67891.html

However, when I import it, using the Blender selection (as that's what I believe he made it in), the book pops up. I can add the textures to it just fine, but surrounding that book is a huge base. Here is an image of what I mean:

https://i.imgur.com/c7drlSD.jpg

How do I get rid of an .obj base?

 

Secondary question: What happened to my content library? I accidently hit something on my computer and all the folders are hidden now. I can't see them, even if the content library tab is open. You can see this in the image above.

Comments

  • MelanieLMelanieL Posts: 7,382
    edited April 2019

    Can't answer your first question, but on the missing Content Library try clicking on the little grey box below the search box - I think you have just collapsed that part of the panel.

    Capture.JPG
    469 x 400 - 30K
    Post edited by MelanieL on
  • L'AdairL'Adair Posts: 9,479
    edited April 2019
    snelss0 said:

    I'm importing an .obj of a book found here: https://free3d.com/3d-model/simple-book-67891.html

    However, when I import it, using the Blender selection (as that's what I believe he made it in), the book pops up. I can add the textures to it just fine, but surrounding that book is a huge base. Here is an image of what I mean:

    https://i.imgur.com/c7drlSD.jpg

    How do I get rid of an .obj base?

    This should work:

    1. If you haven't already, save the scene. (You may want to start over if anything goes wrong.)
    2. Set Draw Mode to Wire Shaded.
    3. Make the Geometry Editor Tool active. (Alt+Shift+G)
    4. With the Selection Mode->Drag Selection, (default, if you haven't changed anything,) click on the "base."
    5. Right-click and choose Geometry Visibility->Hide Selected Polygon(s)
    6. Is the base completely hidden?
      • Yes:
        • Skip to Step 7.
      • No:
        • Repeat Step 4.
        • Select all polygons of the base with the Keyboard shortcut Ctrl+*.
        • Repeat Step 5
    7. Rotate the view. Are all polygons of the base hidden, and all of the polygons of the book visible?
      • Yes:
        • Right-click again and choose Geometry Editing->Delete Hidden Polygons(s)
      • No:
        • Right-click and choose Geometry Visibility->Invert Hidden Polygons
        • Zoom in as necessary and select the polygons for the book.
        • Right-click and choose Geometry Visibility->Invert Hidden Polygons again
        • Repeat Step 7.
    8. Save the scene.

    ETA: Nothing like me overcomplicating things! With the Geometry Editior Tool active, open Tool Settings. Look for a material zone under Surfaces for the base. If there is one, click on the tiny + on that line to select polygons of that material zone. then hide, per Step 5 above, and delete: Geometry Editing->Delete Hidden Polygons(s).

    I'll leave the rest up in case the base doesn't have a separate material zone, and it's still a good reference for removing unwanted polygons.

    Post edited by L'Adair on
  • AscaniaAscania Posts: 1,849

    You select it and then you delete it.

  • L'AdairL'Adair Posts: 9,479
    edited April 2019
    Ascania said:

    You select it and then you delete it.

    I suspect the OP has already tried that, and had both the base and the book deleted.

    Post edited by L'Adair on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,208

    and also if the base has its own surface you can turn down the opacity to zero and any specular etc too

  • snelss0snelss0 Posts: 10

    Thank you MelanieL. That answers that question. It was the little grey box I couldn't even see on the left-hand side. It was collapsed.

  • snelss0snelss0 Posts: 10
    L'Adair said:
    Ascania said:

    You select it and then you delete it.

    I suspect the OP has already tried that, and had the both the base and the book deleted.

    Yes, unfortunately they are the same object.

    As for the geometry tool, I press Shift+Alt+G and nothing happens. There is no tool change. In fact, up top it doesn't seem there is a geometry tool to choose from; so I'm stuck here.

  • snelss0snelss0 Posts: 10

    For whatever reason I did the same thing and it worked this time, so I'm proceeding. Disregard.

  • snelss0snelss0 Posts: 10
    L'Adair said:
    snelss0 said:

    I'm importing an .obj of a book found here: https://free3d.com/3d-model/simple-book-67891.html

    However, when I import it, using the Blender selection (as that's what I believe he made it in), the book pops up. I can add the textures to it just fine, but surrounding that book is a huge base. Here is an image of what I mean:

    https://i.imgur.com/c7drlSD.jpg

    How do I get rid of an .obj base?

    This should work:

    1. If you haven't already, save the scene. (You may want to start over if anything goes wrong.)
    2. Set Draw Mode to Wire Shaded.
    3. Make the Geometry Editor Tool active. (Alt+Shift+G)
    4. With the Selection Mode->Drag Selection, (default, if you haven't changed anything,) click on the "base."
    5. Right-click and choose Geometry Visibility->Hide Selected Polygon(s)
    6. Is the base completely hidden?
      • Yes:
        • Skip to Step 7.
      • No:
        • Repeat Step 4.
        • Select all polygons of the base with the Keyboard shortcut Ctrl+*.
        • Repeat Step 5
    7. Rotate the view. Are all polygons of the base hidden, and all of the polygons of the book visible?
      • Yes:
        • Right-click again and choose Geometry Editing->Delete Hidden Polygons(s)
      • No:
        • Right-click and choose Geometry Visibility->Invert Hidden Polygons
        • Zoom in as necessary and select the polygons for the book.
        • Right-click and choose Geometry Visibility->Invert Hidden Polygons again
        • Repeat Step 7.
    8. Save the scene.

    ETA: Nothing like me overcomplicating things! With the Geometry Editior Tool active, open Tool Settings. Look for a material zone under Surfaces for the base. If there is one, click on the tiny + on that line to select polygons of that material zone. then hide, per Step 5 above, and delete: Geometry Editing->Delete Hidden Polygons(s).

    I'll leave the rest up in case the base doesn't have a separate material zone, and it's still a good reference for removing unwanted polygons.

    This worked for me. Thanks. I had to in the end skip step 4 and just use the Shift+Alt+G Geometry tool, and then with the little red circle was active, then press the Ctrl+*, then right click. This gave me the geometry menus where I hid the base object. The book remained and I was able to once again add my textures. Thanks! It looks great!

Sign In or Register to comment.