Iray vs 3Delight in Newer products

I've noticed that a lot of new products are 'optimized for Iray'. 

Does this mean that they can be used only in Iray? I ask because I have had an abominable time getting anything to render in Iray in any decent time frame if at all, and I utterly hate using it. With 3Delight I generally get a complete render in under a minute, whereas most attempts torender in Iray get me nowhere at all even after an hour or more. I've heard iray is slow but that seems ridiculous! Therefore I don't want to buy any product if it won't render in 3Delight.

Comments

  • felisfelis Posts: 4,673

    Many products come with Iray only. You can usually see in the describtion if they have both.

    Or you could get something like this:

    https://www.daz3d.com/rssy-iray-to-3delight-converter-and-merchant-resource

  • Sven DullahSven Dullah Posts: 7,621

    I've noticed that a lot of new products are 'optimized for Iray'. 

    Does this mean that they can be used only in Iray? I ask because I have had an abominable time getting anything to render in Iray in any decent time frame if at all, and I utterly hate using it. With 3Delight I generally get a complete render in under a minute, whereas most attempts torender in Iray get me nowhere at all even after an hour or more. I've heard iray is slow but that seems ridiculous! Therefore I don't want to buy any product if it won't render in 3Delight.

    If the description says optimized for IRay, check what maps are included. If there are diffuse,- bump-, specular-, possibly displacement- and normal maps included, it should be fairly easy to convert to 3DL. In some cases the product uses some custom shaders that won't convert easily, or will make it hard to even get a similar look. There's always the possibility of asking for a refund in those cases. And yeah, I'm pretty familiar with all the 3DL shaders and 3DL in general, but I've bought a number of products that simply won't work with 3DL without a lot of fiddling, so if a product doesn't have 3DL mats there's a good chance I won't bother with it;)

  • felis said:

    Many products come with Iray only. You can usually see in the describtion if they have both.

    Or you could get something like this:

    https://www.daz3d.com/rssy-iray-to-3delight-converter-and-merchant-resource

    It looks though as if you'd have to render in Iray first before you can convert to 3DL, which seems pointless to me. Or am I misunderstanding the product description? And would this work for all Iray products or just some? which seems implied by the short list of compatible figures (which I rarely use because I greatly dislike buying products for each new figure that comes along; too much like when they make a new version of windows if yiu ask me).

  • LeanaLeana Posts: 11,835
    edited April 2019

    No, you don't have to render in Iray first.

    The "compatible figures G3 and G8" simply means that it includes presets to convert their skins (earlier figures were before Iray so they don't need conversion), but it works with other products too.

    It works pretty well IMO. Don't expect exact conversion if the product uses custom Iray shaders though.

    Post edited by Leana on
  • PadonePadone Posts: 3,796

    I ask because I have had an abominable time getting anything to render in Iray in any decent time frame if at all, and I utterly hate using it.

    Iray only works fine with a nVidia card (1050 or better) AND the scene optimzer addon AND a final denoiser pass. You can also use it on the CPU alone without any optimization but it will be much slower and memory hungry.

    Personally I use the Blender plugin and render with Cycles. It is faster and takes less resources. That means I can manage larger scenes with the same hardware.

     

  • Padone said:

    I ask because I have had an abominable time getting anything to render in Iray in any decent time frame if at all, and I utterly hate using it.

    Iray only works fine with a nVidia card (1050 or better) AND the scene optimzer addon AND a final denoiser pass. You can also use it on the CPU alone without any optimization but it will be much slower and memory hungry.

    Personally I use the Blender plugin and render with Cycles. It is faster and takes less resources. That means I can manage larger scenes with the same hardware.

     

    Wha...? I don't even know what those last two things are! I guess a duffer like me had better go for Felis's suggestion and buy that converter he mentions. 

    Thank you anyway.

  • Leana said:

    No, you don't have to render in Iray first.

    The "compatible figures G3 and G8" simply means that it includes presets to convert their skins (earlier figures were before Iray so they don't need conversion), but it works with other products too.

    It works pretty well IMO. Don't expect exact conversion if the product uses custom Iray shaders though.

    Okay. Thank you for the tip. Looks like getting that convertor Felis suggested is the only way I'll get to use any of those Iray programs I like.

  • PsyckosamaPsyckosama Posts: 495
    Padone said:

    I ask because I have had an abominable time getting anything to render in Iray in any decent time frame if at all, and I utterly hate using it.

    Iray only works fine with a nVidia card (1050 or better) AND the scene optimzer addon AND a final denoiser pass. You can also use it on the CPU alone without any optimization but it will be much slower and memory hungry.

    Personally I use the Blender plugin and render with Cycles. It is faster and takes less resources. That means I can manage larger scenes with the same hardware.

     

    Got a link and info on how to set it up?

  • PadonePadone Posts: 3,796
    edited April 2019

    Got a link and info on how to set it up?

    I don't get if you're asking about iray or blender .. anyway here's both. 4.11 beta already includes the nvidia denoiser.

    https://www.daz3d.com/scene-optimizer

    https://github.com/DeclanRussell

    http://diffeomorphic.blogspot.com/p/daz-importer-version-13.html

     

    Post edited by Padone on
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