dForce and Marvelous Designer

NelmiNelmi Posts: 40

Hello, I am having a problem and have been battling for days without being able to resolve it. I designed my first piece of clothing in MD and exported the obj to Daz, applied the transfer utility, and dforce. It works perfect. The problem is when I apply stitching to the garment in MD and then apply gForce. It messes up everything. My clothing is exported as one object, which should includes the stitching. Am I exporting it wrong or why is dforce not happy when the stitching is applied on the garment?

Thank you so much for helping.

Post edited by Nelmi on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,730

    dForce, not gForce.

    How it it messing up? If this is greatly increasing the mesh density, as I suspect it is, that will affect the way the simulation runs, and you may need to increase the number of sub frames and/or iterations per sub frame (in Simulation Settings) to avoid the mesh's "exploding".

  • NelmiNelmi Posts: 40

    Sorry, typo :) Without the topstitching it works perfect. Once the topstitching is added, it explodes exactly in the places where the stitching was added. When simulation first runs, it starts with a (Spring (***numbers***), until 100% and then starts simulating. It runs more or less until 22% and explodes. I will have a try with the sub frames and  iterations per sub frame as you subframe as you suggest.

  • JamesJABJamesJAB Posts: 1,760
    That is because the topstitching in MD is tacking extra geometry on to the model. If you look at MD when you simulate, the topstitching and any other add-ons disappear until the simulation is done to avoid intersecting geometry.
  • NelmiNelmi Posts: 40

    Yes, I have noticed that. So, how do I keep the topstitching and manage to use dforce? It is so tedious to do the stitching in PS and templates. I do not have Zbrush.

  • Richard HaseltineRichard Haseltine Posts: 102,730

    There are various tools, at least one free as I recall, which will take a high resolution mesh (such as the one with top-stitchin) and a low resolution mesh (the oen without) and bake a normal map for the latter from the former.

  • NelmiNelmi Posts: 40

    Thank you, I will have a look. I appreciate the help.

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