Layering Clothes in dForce?
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I’ve messed with dForce, but not much. I’m trying to find a tutorial on what I want to do, but can’t find anything specifically for this, so I’m not sure where the best place to look would be. I’m assuming with dForce you can do this? I want to use a suit with another coat over it, but they are not meant to go together (and I’m assuming the coat wouldn’t be big enough for over something else). I don’t know if you need to resize the over garment or what? Honestly, I’m just not sure where to start.
Comments
You don't want any intersecting geometry when doing a dforce sim or it'll get snagged and bad stuff will happen. I've never tried layering like this but I would pose all the clothing like russian nesting dolls.
Alternatively you could dforce one piece, export it as an OBJ, hide the garment (they dont affect the sim if it's not visible I think), reimport it an do the next layer on it, etc until all the layers are there
I don’t understand the first part. I know what nesting dolls are, but I’m not sure what you mean by posing them like that. You mean to make the outer layer bigger?
Sorry I haven't been using DS long. I assume by the second you mean to export it so its permanantly draped and then drape the second over that?
I know that you can auto fit things and convert to different figures, it would be nice if there was a way to "auto fit" to what you want like a garment, or to make the outer expand by so much. I wonder if you could do something with a geoshell like that to offset it (If I am at all understanding what that is). Thanks.
Here is how I run multi layer dForce simulations.Lets say for example you have a character wearing a skirt, loose top, and a coat that are all dForce.
1. Load all clothing items like normal
2. make the character hair, top and coat not "Visible in Simulation"
3. simulate the skirt
4. set the skirt to "freeze simulation"
5 set the top to "visible in simulation"
6. simulate the top
7. set the top to "freeze simulation"
8. set the coat to "visible in simulation"
9. simulate the coat
Done
Thank you! I will try that!