Desperate with dForce
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Hey everyone. I'm pretty new to Daz. I've created some nice pictures and now I'm trying to play around with dforce.
I've watched some tutorial videos on youtube and actually I'm doing step by step exactly what they told me. But every time my dress, skirt etc "explodes".
It's so frustrating since I have no idea what I'm doing wrong! :/
I'm thankful for any help.
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Comments
Is that an item made for dForce or something you converted? Did you simulate from a memorized pose or current pose?
The main culprit for explosions is usually mesh intersecting with something (another item or itself)
Dforce is in my view a brilliant tool.
That said, getting explosions in dforce happens. Mostly due to the garment not being ideal for dforce or due to a pose where the clothing gets trapped.
Therefore I think, being new to dforce I would recommend using clothing that is designed for dforce. Then you know that it should work, and you primarily can avoiding poses where it gets trapped.
Putting dforce on a clothing can be a lot of fidling, trying to figure out why it doesn't work. But can be some overlapping mesh, that needs to be excluded from the simulation using a weigthmap.And to add, dforce works best with quads.
Now that you say it, the Boho Blouse is actually not a dforce item. But I've also tried it with the dForce Sleeveless Ruffle Dress and get the same result.
I've tried both, memorized and current pose. It was also the only item she's wearing with the standard pose, so nothing should be intersecting.
If that's the Boho Outfit Aave Nainen did do a dForce set-up for the Genesis 3 one, I don't know if it will transfer to the Genesis 8 version https://www.daz3d.com/forums/discussion/comment/4127941/#Comment_4127941
I'd stay away from clothes fitted to a person at first.
Try this, take a dforce garment and load it into a scene with a piece of furniture. place the garment above the prop and angle it so when simulated it will fall and drape over the furniture. Run the simulation and see what you get. If it all works out fine then you know, roughly, that the garment is actually fine and you have the basic dforce settings right and you'll have a basic idea of how long it will take for something simple. Then fit that one garment to a model, no hair, no other props or anything, and pose the actor and simulate. See what happens, and I mean it watch the simulation run. If you have an explosion you'll see what is going on when it happens and learn why they happen, generally because the garment intersects with something and can't get loose.
I'm finding that often the dForce defaullts are for very lightweight cloth with far less chance of 'exploding' than if say you need to change the dForce default to be good for a heavy cloth like a heavy wool skirt. The actual skirt in not that complicated so I know it's the default being changed to approximate something heavier that is causing the trouble.