Convert Object File and Mats to Genesis 3
I have looked everywhere for this, and have gotten close, but not quite there. I have a converted model file, sfm and xps (two different ones), that I wan't to use as a genesis 3 figure. I have gone through the process of converting the sfm model to qc for blender, learned enough about blender to export the figure as an obj and fbx, with material files. I can load the obj into Daz studio, and even apply the textures and it looks ok (the eyes are white, but my final plan will deal with that). When I tried loading the fbx, ic contorts and doesn't work. I want to now take this obj figure, and apply its features as a morph (or whatever) for a genesis 3 figure. Basically, I wan't my G3 figure to look like the object. I then wan't to save the materials of the obj figure as a material preset to apply to the genesis 3 figure since the textures aren't built for a daz figure. I can save the materials as a material preset, but it won't apply to a figure. Any help on getting the shape to apply to a genesis 3 figure, and how to get the material preset to work on it would be appreciated. I have tried the morph loader pro to no avail, sometimes I get an error, others it just doesn't make a morph.
Thank you,
Comments
Morph loader pro is not meant to take just any obj and magically transform it into a morph for your figure, it only works with an obj made from the mesh of the figure , altered by moving vertices only. There's no tool to do that in DS.
You might be able to project the shape using the Transfer Utility since it's possible to use it to transfer morphs from one Genesis figure to another, but that would require quite a bit of work.
As for the texture, as it has been made for a totally different mesh it certainly won't work on G3 UVs, so just saving a material preset wouldn't be enough, you would need to convert the maps to G3 UVs and you can't do that in DS.
IIRC there's a tutorial to convert G2 textures to G3 with blender somewhere, maybe it could be adapted to convert your maps. Again that would require a lot of work.
Kind of what I was afraid of. For the textures, I was going to try to just photoshop them into the right places using a G3 texture as a template, but that again is a lot of work. I was also going to try to manually adjust the G3 figure into a shape close to the morph, a lot of work again. I was just hoping for something a little quicker and easier, as that is not my forte. The real problem is I found a lot of very good characters for a game I'm trying to make, but they are for XNALara, not Daz Studio. Thanks for your answer and quick response. If wishes were wings and all that.