Continue dForce Sim
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Is there a way to continue a dForce sim? After cancellation, I sometimes want dForce to run longer, but it always clears the morph/position and re-starts from scratch.
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Is there a way to continue a dForce sim? After cancellation, I sometimes want dForce to run longer, but it always clears the morph/position and re-starts from scratch.
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Comments
No, there is no capability to restart where you left off.
Thanks for the response!
Maybe you could export the first simulated shape as a morph, then apply that morph and start simulation again from that morphed shape, but that sounds like a lot of work, and I don't know how well it would work.
Yeh, that would be too time intensive.
I like to use the animated simulation, because after it finishes, you can select any of the frames of the timeline for your render. Sometimes I prefer something other than the very last frame.
+1
Although I avoid animating unless really necessary.
Let's say I have 5 characters, all individually dForced with 30frame animations. Now I want to merge them together, using frame 10 for char 1, frame 22 for char 2 and so on...is this doable without having to make morphs for every dForced item?