Need help with G8F eyes

Hi all,

I'm having trouble making my G8F figures eyes look real. They look a muddy and painted on and, the reflections are muted. I've played around with the settings included cornea bulge without much success. Does anyone have any suggestions to make them look better?

 

Thanks

LAM Eyes

 

Project EYEray

Comments

  • fastbike1fastbike1 Posts: 4,078

    Your lighting is flat. Eyes need either direct or reflected light to show a reflection. Diffuse lighting won't do it.

  • FrinkkyFrinkky Posts: 388

    As fastbike1 says, you need something to reflect. A large softbox (not necessarily bright enough to influence the rest of the lighting). Might take some experimentation to get he positioning right. Also try using the thin water shader on the cornea and eye moisture as a start - tweak from there.

  • Rev2019Rev2019 Posts: 180
    edited April 2019

    Specular Eye light is the solution :) (thats when lights in the scene isnt good enough for eye reflections)

    you also need to change the Eye Cornea Bulge to 100% to get more realistic reflections

     

    check this video where he explains how to add Specular Eye light

    https://www.youtube.com/watch?v=D2REBcEdS1U&t=290s

    you probably need to increase the luminince more than he had set it to here.

    the tricky part is to move the eyelight to a position where you get the most reflections in the eyes

    eyes.jpg
    769 x 534 - 347K
    Post edited by Rev2019 on
  • Rev2019Rev2019 Posts: 180

    if you get Render Studio Iray you have the specular eyelight build in already

    https://www.daz3d.com/render-studio-iray

  • fastbike1fastbike1 Posts: 4,078
    edited April 2019

    @pat1

    Iray doesn't use "specular lights" like 3DL. If you want reflections in Iray you need a light source shining on a reflective surface. The answer here is to use Photography type lighting to get highlights in the eyes.

    Colm's Specular Eyelight is just an Iray light generally positioned to shine in the eyes. I can only assume that the title is meant to help folks that are unfamilar with PBR or photographic lighting.

    Post edited by fastbike1 on
  • culannmacculannmac Posts: 48

    Thanks guys! I'll  give everyone's suggestions a go.

  • Rev2019Rev2019 Posts: 180
    edited April 2019
    fastbike1 said:

    @pat1

    Iray doesn't use "specular lights" like 3DL. If you want reflections in Iray you need a light source shining on a reflective surface. The answer here is to use Photography type lighting to get highlights in the eyes.

    Colm's Specular Eyelight is just an Iray light generally positioned to shine in the eyes. I can only assume that the title is meant to help folks that are unfamilar with PBR or photographic lighting.

    well the renderer above have a specular eye light

    if those reflections isnt good enough then i dont know what TS is after.

    Or post an image of correct eye reflections as you see it..that way i can see what you are talking about.

    post something from that uber renderer 3DL so we can compare ;)

    Post edited by Rev2019 on
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