Darona, unable to thorughly hide feet

https://www.daz3d.com/darona.

If I use this, I can use the utilities to hide the feet, BUT some of the peices still poke through at the ankles or there abouts. ideas?

Comments

  • kenshaw011267kenshaw011267 Posts: 3,805

    Making the feet invisible doesn't work?

  • CoryllonCoryllon Posts: 284

    it leaves parts of them poking through the hooves. Presumably actually parts of the shin. hidnig the shin disconnects the leg from the hooves

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  • kenshaw011267kenshaw011267 Posts: 3,805

    Are you using a V4 type character?

  • LeanaLeana Posts: 11,835

    The product seems to include an INJ/REM for the feet (so probably a morph), did you use that?

  • SixDsSixDs Posts: 2,384
    edited April 2019

    There is a ShinsThickness morph included that might help. However, my first instinct would be to select the boots/hooves or whatever they are and create a smoothing modifier. If applying the smoothing modifier doesn't solve the pokethrough all by itself, go into the Parameters tab with the boots/hooves selected, and set the collision item to V4, adjusted the collision iterations as required until the pokethrough is gone.

    Post edited by SixDs on
  • nightwolf1982nightwolf1982 Posts: 1,169

    Apply the injfeetINJ Pose included with the product, then use the Joint Editor to reposition the feet bones to hide the geometry that pokes out.

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  • CoryllonCoryllon Posts: 284

    I actually had a morph that allowed me to drop her show size to 0, that and a slight morph to the shin thickness worked. Now does anyone have a good way to make a transition section between the hooves and the shins?

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