Advanced Ambient Light isn’t working well with the All-New Worldbase
galactica1981
Posts: 1,251
In this render I am using the All-New Worldbase and the Advanced Ambient Light, and notice how there are three lines in the sky. Is there anything that can be done about this?
Old_West_sample.jpg
1129 x 897 - 716K
Comments
yeah lower the shading rate in the Advanced render settings, try 0.50 to 0.20
I had lowered it to 0.10 and got the same result.
Sadly, the all-new Worldbase xt product really only wants to use it's own lights for the skydomes. It is one of the reasons I don't use this product all that often.
You could try....turn up the bias on the uber-environment light to get rid of the grid lines, I think it’s set at .1 by default, I put it up to around 1. or you can subdivide the mesh. This has worked for some domes in the past.
SereneNight's advice was going to be my next suggestions.
I already went ahead and created a new version using Moonscapes for the background as well as the ground plain from Cheyenne Village.
For more of my Girl 4 gallery, check out a thread I set up over at the Art Forum:
http://www.daz3d.com/forums/discussion/32132/
I just realized I placed this topic in the wrong forum. Can someone move this to the Commons?
Moved to Commons at OP request